//! defense
use crate::block::simple::{cost, make_simple, BasicBlock};
use crate::block::*;
make_simple!(HeatedBlock => |_, _, _, buff: &mut DataRead| read_heated(buff));
make_register! {
"mender" -> HeatedBlock::new(1, true, cost!(Copper: 25, Lead: 30));
"mend-projector" -> HeatedBlock::new(2, true, cost!(Copper: 50, Lead: 100, Titanium: 25, Silicon: 40));
"overdrive-projector" -> HeatedBlock::new(2, true, cost!(Lead: 100, Titanium: 75, Silicon: 75, Plastanium: 30));
"overdrive-dome" -> HeatedBlock::new(3, true, cost!(Lead: 200, Titanium: 130, Silicon: 130, Plastanium: 80, SurgeAlloy: 120));
"force-projector" -> BasicBlock::new(3, true, cost!(Lead: 100, Titanium: 75, Silicon: 125));
"regen-projector" -> BasicBlock::new(3, true, cost!(Silicon: 80, Tungsten: 60, Oxide: 40, Beryllium: 80));
"shock-mine" -> BasicBlock::new(1, true, cost!(Lead: 25, Silicon: 12));
"radar" -> BasicBlock::new(1, true, cost!(Silicon: 60, Graphite: 50, Beryllium: 10));
"build-tower" -> BasicBlock::new(3, true, cost!(Silicon: 150, Oxide: 40, Thorium: 60));
"shockwave-tower" -> BasicBlock::new(3, true, cost!(SurgeAlloy: 50, Silicon: 150, Oxide: 30, Tungsten: 100));
// barrier projector
// editor only
"barrier-projector" -> BasicBlock::new(3, true, &[]);
"shield-projector" -> BasicBlock::new(3, true, &[]);
"large-shield-projector" -> BasicBlock::new(4, true, &[]);
}
/// format:
/// - heat: [`f32`]
/// - phase heat: [`f32`]
fn read_heated(buff: &mut DataRead) -> Result<(), DataReadError> {
buff.skip(8)
}