mindustry logic execution, map- and schematic- parsing and rendering
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//! idk why its not in the [`crate::block::defense`] module
use super::simple::make_simple;
use crate::block::make_register;
use crate::block::simple::cost;
use crate::data::{DataRead, ReadError};

make_register! {
    "duo" -> ItemTurret::new(1, true, cost!(Copper: 35));
    "scatter" -> ItemTurret::new(2, true, cost!(Copper: 85, Lead: 45));
    "scorch" -> ItemTurret::new(1, true, cost!(Copper: 25, Graphite: 22));
    "hail" -> ItemTurret::new(1, true, cost!(Copper: 40, Graphite: 17));
    "wave" -> Turret::new(2, true, cost!(Copper: 25, Lead: 75, Metaglass: 45));
    "tsunami" -> Turret::new(3, true, cost!(Lead: 400, Metaglass: 100, Titanium: 250, Thorium: 100));
    "lancer" -> Turret::new(2, true, cost!(Copper: 60, Lead: 70, Titanium: 30, Silicon: 60));
    "arc" -> Turret::new(1, true, cost!(Copper: 50, Lead: 50));
    "parallax" -> TractorBeamTurret::new(2, true, cost!(Graphite: 30, Titanium: 90, Silicon: 120));
    "swarmer" -> ItemTurret::new(2, true, cost!(Graphite: 35, Titanium: 35, Silicon: 30, Plastanium: 45));
    "salvo" -> ItemTurret::new(2, true, cost!(Copper: 100, Graphite: 80, Titanium: 50));
    "segment" -> PointDefenseTurret::new(2, true, cost!(Titanium: 40, Thorium: 80, Silicon: 130, PhaseFabric: 40));
    "fuse" -> ItemTurret::new(3, true, cost!(Copper: 225, Graphite: 225, Thorium: 100));
    "ripple" -> ItemTurret::new(3, true, cost!(Copper: 150, Graphite: 135, Titanium: 60));
    "cyclone" -> ItemTurret::new(3, true, cost!(Copper: 200, Titanium: 125, Plastanium: 80));
    "foreshadow" -> ItemTurret::new(4, true, cost!(Copper: 1000, Metaglass: 600, Silicon: 600, Plastanium: 200, SurgeAlloy: 300));
    "spectre" -> ItemTurret::new(4, true, cost!(Copper: 900, Graphite: 300, Thorium: 250, Plastanium: 175, SurgeAlloy: 250));
    "meltdown" -> Turret::new(4, true, cost!(Copper: 1200, Lead: 350, Graphite: 300, Silicon: 325, SurgeAlloy: 325));
    "breach" -> ItemTurret::new(3, true, cost!(Beryllium: 150, Silicon: 150, Graphite: 250));
    "diffuse" -> ItemTurret::new(3, true, cost!(Beryllium: 150, Silicon: 200, Graphite: 200, Tungsten: 50));
    "sublimate" -> ContinousTurret::new(3, true, cost!(Tungsten: 150, Silicon: 200, Oxide: 40, Beryllium: 400));
    "titan" -> ItemTurret::new(4, true, cost!(Tungsten: 250, Silicon: 300, Thorium: 400));
    "disperse" -> ItemTurret::new(4, true, cost!(Thorium: 50, Oxide: 150, Silicon: 200, Beryllium: 350));
    "afflict" -> Turret::new(4, true, cost!(SurgeAlloy: 100, Silicon: 200, Graphite: 250, Oxide: 40));
    "lustre" -> ContinousTurret::new(4, true, cost!(Silicon: 250, Graphite: 200, Oxide: 50, Carbide: 90));
    "scathe" -> ItemTurret::new(4, true, cost!(Oxide: 200, SurgeAlloy: 400, Silicon: 800, Carbide: 500, PhaseFabric: 300));
    "malign" -> Turret::new(5, true, cost!(Carbide: 400, Beryllium: 2000, Silicon: 800, Graphite: 800, PhaseFabric: 300));
    "smite" -> ItemTurret::new(5, true, cost!(Oxide: 200, SurgeAlloy: 400, Silicon: 800, Carbide: 500, PhaseFabric: 300));
}

make_simple!(Turret => |_, _, _, buff: &mut DataRead| read_turret(buff));
make_simple!(PointDefenseTurret => |_, _, _, buff: &mut DataRead| read_point_defense_turret(buff));
make_simple!(ContinousTurret => |_, _, _, buff: &mut DataRead| read_continous_turret(buff));
make_simple!(TractorBeamTurret => |_, _, _, buff: &mut DataRead| read_tractor_beam_turret(buff));
make_simple!(ItemTurret => |_, _, _, buff: &mut DataRead| read_item_turret(buff));

/// format:
/// - call [`read_turret`]
/// - iterate [`u8`]
///     - item: [`u16`] as [`Item`](crate::item::Type)
///     - amount: [`u16`]
fn read_item_turret(buff: &mut DataRead) -> Result<(), ReadError> {
    read_turret(buff)?;
    for _ in 0..buff.read_u8()? {
        buff.skip(4)?;
    }
    Ok(())
}

/// format:
/// - reload: f32
/// - rotation: f32
fn read_turret(buff: &mut DataRead) -> Result<(), ReadError> {
    buff.skip(8)
}

/// format:
/// - rotation: [`f32`]
fn read_point_defense_turret(buff: &mut DataRead) -> Result<(), ReadError> {
    buff.skip(4)
}

/// format:
/// - call [`read_turret`]
/// - last length: [`f32`]
fn read_continous_turret(buff: &mut DataRead) -> Result<(), ReadError> {
    read_turret(buff)?;
    buff.skip(4)
}

/// format:
/// - rotation: [`f32`]
fn read_tractor_beam_turret(buff: &mut DataRead) -> Result<(), ReadError> {
    buff.skip(4)
}