//! idk why its not in the [`crate::block::defense`] module
use super::simple::make_simple;
use super::{BlockLogic, Rotation, State};
use crate::block::make_register;
use crate::block::simple::cost;
use crate::data::{renderer::*, DataRead, ReadError};
use crate::utils::ImageUtils;
make_register! {
"duo" => ItemTurret::new(1, true, cost!(Copper: 35));
"scatter" => ItemTurret::new(2, true, cost!(Copper: 85, Lead: 45));
"scorch" => ItemTurret::new(1, true, cost!(Copper: 25, Graphite: 22));
"hail" => ItemTurret::new(1, true, cost!(Copper: 40, Graphite: 17));
"wave" => Turret::new(2, true, cost!(Copper: 25, Lead: 75, Metaglass: 45));
"tsunami" => Turret::new(3, true, cost!(Lead: 400, Metaglass: 100, Titanium: 250, Thorium: 100));
"lancer" => Turret::new(2, true, cost!(Copper: 60, Lead: 70, Titanium: 30, Silicon: 60));
"arc" => Turret::new(1, true, cost!(Copper: 50, Lead: 50));
"parallax" => TractorBeamTurret::new(2, true, cost!(Graphite: 30, Titanium: 90, Silicon: 120));
"swarmer" => ItemTurret::new(2, true, cost!(Graphite: 35, Titanium: 35, Silicon: 30, Plastanium: 45));
"salvo" => ItemTurret::new(2, true, cost!(Copper: 100, Graphite: 80, Titanium: 50));
"segment" => PointDefenseTurret::new(2, true, cost!(Titanium: 40, Thorium: 80, Silicon: 130, PhaseFabric: 40));
"fuse" => ItemTurret::new(3, true, cost!(Copper: 225, Graphite: 225, Thorium: 100));
"ripple" => ItemTurret::new(3, true, cost!(Copper: 150, Graphite: 135, Titanium: 60));
"cyclone" => ItemTurret::new(3, true, cost!(Copper: 200, Titanium: 125, Plastanium: 80));
"foreshadow" => ItemTurret::new(4, true, cost!(Copper: 1000, Metaglass: 600, Silicon: 600, Plastanium: 200, SurgeAlloy: 300));
"spectre" => ItemTurret::new(4, true, cost!(Copper: 900, Graphite: 300, Thorium: 250, Plastanium: 175, SurgeAlloy: 250));
"meltdown" => Turret::new(4, true, cost!(Copper: 1200, Lead: 350, Graphite: 300, Silicon: 325, SurgeAlloy: 325));
"breach" => ItemTurret::new(3, true, cost!(Beryllium: 150, Silicon: 150, Graphite: 250));
"diffuse" => ItemTurret::new(3, true, cost!(Beryllium: 150, Silicon: 200, Graphite: 200, Tungsten: 50));
"sublimate" => ContinousTurret::new(3, true, cost!(Tungsten: 150, Silicon: 200, Oxide: 40, Beryllium: 400));
"titan" => ItemTurret::new(4, true, cost!(Tungsten: 250, Silicon: 300, Thorium: 400));
"disperse" => ItemTurret::new(4, true, cost!(Thorium: 50, Oxide: 150, Silicon: 200, Beryllium: 350));
"afflict" => Turret::new(4, true, cost!(SurgeAlloy: 100, Silicon: 200, Graphite: 250, Oxide: 40));
"lustre" => ContinousTurret::new(4, true, cost!(Silicon: 250, Graphite: 200, Oxide: 50, Carbide: 90));
"scathe" => ItemTurret::new(4, true, cost!(Oxide: 200, SurgeAlloy: 400, Silicon: 800, Carbide: 500, PhaseFabric: 300));
"malign" => Turret::new(5, true, cost!(Carbide: 400, Beryllium: 2000, Silicon: 800, Graphite: 800, PhaseFabric: 300));
"smite" => ItemTurret::new(5, true, cost!(Oxide: 200, SurgeAlloy: 400, Silicon: 800, Carbide: 500, PhaseFabric: 300));
}
fn draw_turret(
me: &impl BlockLogic,
name: &str,
_: Option<&State>,
_: Option<&RenderingContext>,
_: Rotation,
) -> ImageHolder {
let path = match name {
"breach" | "diffuse" | "sublimate" | "titan" | "disperse" | "afflict" | "lustre"
| "scathe" | "malign" | "smite" => format!("reinforced-block-{}", me.get_size()),
_ => format!("block-{}", me.get_size()),
};
let mut base = load(&path);
base.overlay(&load(name));
base
}
make_simple!(Turret, draw_turret, |_, _, _, buff: &mut DataRead| {
read_turret(buff)
});
make_simple!(
PointDefenseTurret,
draw_turret,
|_, _, _, buff: &mut DataRead| read_point_defense_turret(buff)
);
make_simple!(
ContinousTurret,
draw_turret,
|_, _, _, buff: &mut DataRead| { read_continous_turret(buff) }
);
make_simple!(
TractorBeamTurret,
draw_turret,
|_, _, _, buff: &mut DataRead| { read_tractor_beam_turret(buff) }
);
make_simple!(ItemTurret, draw_turret, |_, _, _, buff: &mut DataRead| {
read_item_turret(buff)
});
/// format:
/// - call [`read_turret`]
/// - iterate [`u8`]
/// - item: [`u16`] as [`Item`](crate::item::Type)
/// - amount: [`u16`]
fn read_item_turret(buff: &mut DataRead) -> Result<(), ReadError> {
read_turret(buff)?;
for _ in 0..buff.read_u8()? {
buff.skip(4)?;
}
Ok(())
}
/// format:
/// - reload: f32
/// - rotation: f32
fn read_turret(buff: &mut DataRead) -> Result<(), ReadError> {
buff.skip(8)
}
/// format:
/// - rotation: [`f32`]
fn read_point_defense_turret(buff: &mut DataRead) -> Result<(), ReadError> {
buff.skip(4)
}
/// format:
/// - call [`read_turret`]
/// - last length: [`f32`]
fn read_continous_turret(buff: &mut DataRead) -> Result<(), ReadError> {
read_turret(buff)?;
buff.skip(4)
}
/// format:
/// - rotation: [`f32`]
fn read_tractor_beam_turret(buff: &mut DataRead) -> Result<(), ReadError> {
buff.skip(4)
}