//! walls
use crate::block::simple::*;
use crate::block::*;
use crate::data::dynamic::DynType;
use crate::data::renderer::load;
make_simple!(WallBlock, |_, _, _, _, _, s| {
let mut base = load!("thruster", s);
base.overlay(&load!("thruster-top", s));
base
});
make_register! {
"copper-wall" -> WallBlock::new(1, true, cost!(Copper: 6));
"copper-wall-large" -> WallBlock::new(2, true, cost!(Copper: 6 * 4));
"titanium-wall" -> WallBlock::new(1, true, cost!(Titanium: 6));
"titanium-wall-large" -> WallBlock::new(2, true, cost!(Titanium: 6 * 4));
"plastanium-wall" -> WallBlock::new(1, true, cost!(Metaglass: 2, Plastanium: 5));
"plastanium-wall-large" -> WallBlock::new(2, true, cost!(Metaglass: 2 * 4, Plastanium: 5 * 4));
"thorium-wall" -> WallBlock::new(1, true, cost!(Thorium: 6));
"thorium-wall-large" -> WallBlock::new(2, true, cost!(Thorium: 6 * 4));
"phase-wall" -> WallBlock::new(1, true, cost!(PhaseFabric: 6));
"phase-wall-large" -> WallBlock::new(2, true, cost!(PhaseFabric: 6 * 4));
"surge-wall" -> WallBlock::new(1, true, cost!(SurgeAlloy: 6));
"surge-wall-large" -> WallBlock::new(2, true, cost!(SurgeAlloy: 6 * 4));
"door" => DoorBlock::new(1, true, cost!(Titanium: 6, Silicon: 4));
"door-large" => DoorBlock::new(2, true, cost!(Titanium: 6 * 4, Silicon: 4 * 4));
"tungsten-wall" -> WallBlock::new(1, true, cost!(Tungsten: 6));
"tungsten-wall-large" -> WallBlock::new(2, true, cost!(Tungsten: 6 * 4));
"blast-door" -> DoorBlock::new(2, true, cost!(Tungsten: 24, Silicon: 24));
"reinforced-surge-wall" -> WallBlock::new(1, true, cost!(SurgeAlloy: 6, Tungsten: 2));
"reinforced-surge-wall-large" -> WallBlock::new(2, true, cost!(SurgeAlloy: 6 * 4, Tungsten: 2 * 4));
"carbide-wall" -> WallBlock::new(1, true, cost!(Thorium: 6, Carbide: 6));
"carbide-wall-large" -> WallBlock::new(2, true, cost!(Thorium: 6 * 4, Carbide: 6 * 4));
"shielded-wall" -> WallBlock::new(2, true, cost!(PhaseFabric: 20, SurgeAlloy: 12, Beryllium: 12));
"beryllium-wall" -> WallBlock::new(1, true, cost!(Beryllium: 6));
"beryllium-wall-large" -> WallBlock::new(2, true, cost!(Beryllium: 6 * 4));
// sandbox only
"scrap-wall" -> WallBlock::new(1, true, cost!(Scrap: 6));
"scrap-wall-large" -> WallBlock::new(2, true, cost!(Scrap: 24));
"scrap-wall-huge" -> WallBlock::new(3, true, cost!(Scrap: 54));
"scrap-wall-gigantic" -> WallBlock::new(4, true, cost!(Scrap: 96));
"thruster" => WallBlock::new(4, false, cost!(Scrap: 96));
}
pub struct DoorBlock {
size: u8,
symmetric: bool,
build_cost: BuildCost,
}
impl DoorBlock {
#[must_use]
pub const fn new(size: u8, symmetric: bool, build_cost: BuildCost) -> Self {
assert!(size != 0, "invalid size");
Self {
size,
symmetric,
build_cost,
}
}
state_impl!(pub bool);
}
impl BlockLogic for DoorBlock {
impl_block!();
fn draw(
&self,
name: &str,
state: Option<&State>,
_: Option<&RenderingContext>,
_: Rotation,
s: Scale,
) -> ImageHolder<4> {
if let Some(state) = state {
if *Self::get_state(state) {
return load!(s -> match name {
"door" => "door-open",
"blast-door" => "blast-door-open",
_ => "door-large-open",
});
};
}
load!(from name which is ["door" | "blast-door" | "door-large"], s)
}
fn data_from_i32(&self, _: i32, _: GridPos) -> Result<DynData, DataConvertError> {
Ok(DynData::Boolean(false))
}
fn deserialize_state(&self, data: DynData) -> Result<Option<State>, DeserializeError> {
match data {
DynData::Boolean(opened) => Ok(Some(Self::create_state(opened))),
_ => Err(DeserializeError::InvalidType {
have: data.get_type(),
expect: DynType::Boolean,
}),
}
}
fn serialize_state(&self, state: &State) -> Result<DynData, SerializeError> {
let state = Self::get_state(state);
Ok(DynData::Boolean(*state))
}
fn read(
&self,
build: &mut Build,
_: &BlockRegistry,
_: &EntityMapping,
buff: &mut DataRead,
) -> Result<(), DataReadError> {
build.state = Some(Self::create_state(buff.read_bool()?));
Ok(())
}
}