use super::renderer::*;
use super::GridPos;
use crate::block::{Block, Rotation};
use bobbin_bits::U4;
#[cfg(test)]
macro_rules! dir {
(^) => {
crate::block::Rotation::Up
};
(v) => {
crate::block::Rotation::Down
};
(<) => {
crate::block::Rotation::Left
};
(>) => {
crate::block::Rotation::Right
};
}
#[cfg(test)]
macro_rules! conv {
(_) => {
None
};
($dir:tt) => {
Some((&crate::block::CONVEYOR, crate::data::autotile::dir!($dir)))
};
}
#[cfg(test)]
macro_rules! define {
($a:tt,$b:tt,$c:tt,$d:tt) => {
[
crate::data::autotile::conv!($a),
crate::data::autotile::conv!($b),
crate::data::autotile::conv!($c),
crate::data::autotile::conv!($d),
]
};
}
#[cfg(test)]
pub(crate) use conv;
#[cfg(test)]
pub(crate) use define;
#[cfg(test)]
pub(crate) use dir;
pub type Cross<'l> = [Option<(&'l Block, Rotation)>; 4];
/// holds the 4 bordering blocks
#[derive(Copy, Clone)]
pub struct RenderingContext<'l> {
pub cross: Cross<'l>,
pub position: PositionContext,
}
/// holds positions
#[derive(Copy, Clone, Eq, PartialEq)]
pub struct PositionContext {
pub position: GridPos,
pub width: usize,
pub height: usize,
}
impl std::fmt::Debug for PositionContext {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"PC<{:?} ({}/{})>",
self.position, self.width, self.height
)
}
}
#[cfg(test)]
fn print_crosses(v: Vec<Cross<'_>>, height: usize) -> String {
let mut s = String::new();
for c in v.chunks(height) {
for c in c {
s.push(c[0].map_or('_', |(_, r)| r.ch()));
for c in &c[1..] {
s.push(',');
s.push(c.map_or('_', |(_, r)| r.ch()));
}
s.push(' ');
}
s.push('\n');
}
s
}
pub fn tile(ctx: &RenderingContext<'_>, name: &str, rot: Rotation, s: Scale) -> ImageHolder<4> {
mask2tile(mask(ctx, rot, name), rot, name, s)
}
pub fn mask2tile(mask: U4, rot: Rotation, name: &str, scale: Scale) -> ImageHolder<4> {
use U4::*;
macro_rules! p {
($image:literal) => {
load!(concat $image => name which is ["reinforced-conduit" | "armored-duct" | "pulse-conduit" | "plated-conduit" | "conduit" | "conveyor" | "titanium-conveyor" | "armored-conveyor" | "duct"], scale)
};
}
match mask {
// from left
B0001 => match rot {
Rotation::Down => p!("1-1-h"), // ┐
Rotation::Right => p!("0-0"), // ─
Rotation::Up => p!("1-3"), // ┘
Rotation::Left => unreachable!(),
},
// from below
B0010 => match rot {
Rotation::Left => p!("1-2"), // ┐
Rotation::Right => p!("1-1"), // ┌
Rotation::Up => p!("0-3"), // │
Rotation::Down => unreachable!(),
},
// from bottom + left
B0011 => match rot {
Rotation::Right => p!("2-0"), // ┬
Rotation::Up => p!("2-3-h"), // ┤
_ => unreachable!(),
},
// from right
B0100 => match rot {
Rotation::Left => p!("0-2"), // ─
Rotation::Down => p!("1-1"), // ┌
Rotation::Up => p!("1-1-v"), // └
Rotation::Right => unreachable!(),
},
// from sides
B0101 => match rot {
Rotation::Up => p!("4-3"), // ┴
Rotation::Down => p!("4-1"), // ┬
_ => unreachable!(),
},
// from right + down
B0110 => match rot {
Rotation::Up => p!("2-3"), // ├,
Rotation::Left => p!("2-0-h"), // ┬
_ => unreachable!(),
},
// from right + down + left
B0111 => match rot {
Rotation::Up => p!("3-3"), // ┼
_ => unreachable!(),
},
// from above
B1000 => match rot {
Rotation::Down => p!("0-1"), // │
Rotation::Left => p!("1-0-h"), // ┘
Rotation::Right => p!("1-0"), // └
Rotation::Up => unreachable!(),
},
// from top and left
B1001 => match rot {
Rotation::Right => p!("2-0-v"), // ┴
Rotation::Down => p!("2-1"), // ┤
_ => unreachable!(),
},
// from top sides
B1010 => match rot {
Rotation::Right => p!("4-0"), // ├
Rotation::Left => p!("4-3"), // ┤
_ => unreachable!(),
},
// from top, left, bottom
B1011 => match rot {
Rotation::Right => p!("3-0"), // ┼
_ => unreachable!(),
},
// from top and right
B1100 => match rot {
Rotation::Down => p!("2-1-h"), // ├
Rotation::Left => p!("2-2"), // ┴
_ => unreachable!(),
},
// from top, left, right
B1101 => match rot {
Rotation::Down => p!("3-1"), // ┼
_ => unreachable!(),
},
// from top, right, bottom
B1110 => match rot {
Rotation::Left => p!("3-0-h"), // ┼
_ => unreachable!(),
},
B0000 => match rot {
Rotation::Left => p!("0-2"),
Rotation::Right => p!("0-0"),
Rotation::Down => p!("0-1"),
Rotation::Up => p!("0-3"),
},
B1111 => unreachable!(),
}
}
pub fn mask(ctx: &RenderingContext, rot: Rotation, n: &str) -> U4 {
macro_rules! c {
($in: expr, $srot: expr, $name: expr, $at: expr) => {{
if let Some((b, rot)) = $in {
if b.name() == $name {
// if they go down, we must not go up
(rot == $at && rot.mirrored(true, true) != $srot) as u8
} else {
0
}
} else {
0
}
}};
}
use Rotation::{Down, Left, Right, Up};
let mut x = 0b0000;
x |= 8 * c!(ctx.cross[0], rot, n, Down);
x |= 4 * c!(ctx.cross[1], rot, n, Left);
x |= 2 * c!(ctx.cross[2], rot, n, Up);
x |= c!(ctx.cross[3], rot, n, Right);
U4::from(x)
}
pub trait RotationState {
fn get_rotation(&self) -> Option<Rotation>;
}
pub trait BlockState<'l> {
fn get_block(&'l self) -> Option<&'l Block>;
}
pub trait Crossable {
fn cross(&self, j: usize, c: &PositionContext) -> Cross;
}
#[test]
fn test_cross() {
macro_rules! test {
($schem: literal => $($a:tt,$b:tt,$c:tt,$d:tt)*) => {
let s = crate::Schematic::deserialize_base64($schem).unwrap();
let mut c = vec![];
println!("{:#?}", s.blocks);
for (position, _) in s.block_iter() {
let pctx = PositionContext {
position,
width: s.width,
height: s.height,
};
c.push(s.cross(&pctx));
}
let n = s.tags.get("name").map_or("<unknown>", |x| &x);
let cc: Vec<Cross> = vec![
$(define!($a,$b,$c,$d),)*
];
if cc != c {
let a = print_crosses(cc, s.height as usize);
let b = print_crosses(c, s.height as usize);
for diff in diff::lines(&a, &b) {
match diff {
diff::Result::Left(l) => println!("\x1b[38;5;1m{}", l),
diff::Result::Right(r) => println!("\x1b[38;5;2m{}", r),
diff::Result::Both(l, _) => println!("\x1b[0m{}", l),
}
}
print!("\x1b[0m");
/*
for diff in diff::slice(&c.into_iter().enumerate().collect::<Vec<_>>(), &cc.into_iter().enumerate().collect::<Vec<_>>()) {
match diff {
diff::Result::Left((i, l)) => println!("\x1b[38;5;1m- {l:?} at {i}"),
diff::Result::Right((i, r)) => println!("\x1b[38;5;2m+ {r:?} at {i}"),
diff::Result::Both((i, l), _) => println!("\x1b[0m {l:?} at {i}"),
}
}
*/
panic!("test {n} \x1b[38;5;1mfailed\x1b[0m")
}
println!("test {n} \x1b[38;5;2mpassed\x1b[0m");
};
}
// crosses go from bottom left -> top left -> bottom left + 1 -> top left + 1...
// the symbols are directions (> => Right...), which mean the neighbors pointing direction
// _ = no block
// the basic test
// ─┐
// ─┤
test!("bXNjaAF4nGNgYmBiZmDJS8xNZWBNSizOTGbgTkktTi7KLCjJzM9jYGBgy0lMSs0pZmCNfr9gTSwjA0dyfl5ZamV+EVCOhQEBGGEEM4hiZGAGAOb+EWA=" =>
// (0, 0) (0, 1)
// n e s w borders (west void for first row)
>,v,_,_ _,v,>,_
// (1, 0) (1, 1)
v,_,_,> _,_,v,>
);
// the loop test
// ─│─
// ─┼┐
// ─└┘
test!("bXNjaAF4nDWK4QqAIBCDd6dE0SNGP8zuh2CeaAS9fZk0xvjGBgNjYJM7BDaqy5h3qb6EfAZNAIboNokVvKyE0Wu65NbyDhM+cQv6mTtTM/WFYfqLm6m3lx9MAg7n" =>
>,^,_,_ <,>,<,_ _,v,>,_
>,<,_,< v,v,^,> _,>,>,<
v,_,_,^ >,_,<,> _,_,v,v
);
// the snek test
// └┐
// ─┘
test!("bXNjaAF4nGNgYmBiZmDJS8xNZWApzkvNZuBOSS1OLsosKMnMz2NgYGDLSUxKzSlmYIqOZWTgSM7PK0utzC8CSrAwIAAjEIIQhGJkYAIARA0Ozg==" =>
^,^,_,_ _,<,>,_
<,_,_,> _,_,^,^
);
// the notile test
test!("bXNjaAF4nCWJQQqAIBREx69E0Lq994oWph8STEMj6fZpzcDjDQMCSahoDsZsdN1TYB25aucz28uniMlxsdmf3wCGYDYOBbSsAqNN8eYn5XYofJEdAtSB31tfaoIVGw==" =>
<,>,_,_ _,^,v,_
^,_,_,v _,_,>,<
);
// the asymmetrical test
// <───
// ───>
test!("bXNjaAF4nEXJwQqAIBAE0HGVCPrE6GC2B0HdcCPw78MKnMMwj4EFWbjiM8N5bRnLwRpqPK8oBcCU/M5JQetmMAcpNzep/cCIAfX69yv6RF0PFy0O4Q==" =>
<,>,_,_ _,<,>,_
<,>,_,> _,<,>,<
// <,_,_,> _,_,>,<
<,_,_,> _,_,>,<
);
// the complex test
// ─┬─│││─
// ─┤─┘─┘─
// ─┤┌─│─┐
// ─┼┘─┴─│
test!("bXNjaAF4nEWOUQ7CIBBEh2VZTbyCx/A2xg9a+WiC0LTGxNvb7Wjk5wEzb7M4QCO05UdBqj3PF5zuZR2XaX5OvQGwmodSV8j1FnAce3uVd1+24Iz/CYQQ8fcVHYEQIjqEXWEm9LwgX9kR+PLSbm2BMlN6Sk/3LhJnJu6S6CVmxl2MntEzv38AchUPug==" =>
>,v,_,_ >,v,>,_ >,v,>,_ _,v,>,_
v,<,_,> v,v,v,> v,>,v,> _,<,v,>
v,>,_,v >,<,<,v <,^,v,v _,v,>,v
<,>,_,< ^,v,>,v v,>,<,> _,^,^,<
v,<,_,> >,>,>,< ^,^,v,^ _,^,>,v
>,v,_,> ^,v,<,v ^,>,>,> _,>,^,^
// <,_,_,< ^,_,>,v v,_,<,> _,_,^,<
// v,_,_,> >,_,>,< ^,_,v,^ _,_,>,v
// >,_,_,> ^,_,<,v ^,_,>,> _,_,^,^
v,_,_,< >,_,v,> >,_,v,^ _,_,>,^
);
}
#[test]
fn test_mask() {
macro_rules! assert {
($a:tt,$b:tt,$c:tt,$d:tt => $rot: tt => $expect: expr) => {
assert_eq!(mask!(define!($a, $b, $c, $d), $rot), $expect)
};
}
macro_rules! mask {
($cross:expr, $rot: tt) => {
mask(
&RenderingContext {
position: PositionContext {
position: GridPos(5, 5),
width: 10,
height: 10,
},
cross: $cross,
},
dir!($rot),
"conveyor",
)
};
}
assert!(_,_,_,_ => ^ => U4::B0000);
assert!(v,_,_,_ => > => U4::B1000);
assert!(v,v,_,_ => v => U4::B1000);
assert!(_,v,>,_ => > => U4::B0000);
assert!(v,>,<,> => ^ => U4::B0001);
assert!(v,>,>,_ => > => U4::B1000);
}