mindustry logic execution, map- and schematic- parsing and rendering
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//! crate for dealing with mindustry
#![feature(lazy_cell, array_chunks, const_trait_impl)]
pub mod block;
mod content;
pub mod data;
pub mod fluid;
pub mod item;
mod logic;
pub mod modifier;
mod registry;
mod team;
pub mod unit;
mod utils;
#[doc(inline)]
pub use {
    block::build_registry,
    data::{
        dynamic::DynData,
        map::{Map, MapSerializer},
        renderer::Renderable,
        schematic::{Schematic, SchematicSerializer},
        Serializer,
    },
};