mod maps;
mod player;
use crate::webhook::Webhook;
use anyhow::Result;
use maps::Maps;
use minify_js::TopLevelMode;
use player::Players;
use regex::Regex;
use serenity::http::Http;
use serenity::prelude::*;
use std::fs::read_to_string;
use std::sync::{Arc, Mutex, OnceLock};
use tokio::sync::broadcast;
pub struct Data {
stdin: broadcast::Sender<String>,
}
static SKIPPING: OnceLock<(Arc<Mutex<u8>>, broadcast::Sender<String>)> = OnceLock::new();
#[macro_export]
macro_rules! send {
($e:expr, $fmt:literal $(, $args:expr)* $(,)?) => {
$e.send(format!($fmt $(, $args)*))
};
}
macro_rules! send_ctx {
($e:expr,$fmt:literal $(, $args:expr)* $(,)?) => {
$e.data().stdin.send(format!($fmt $(, $args)*))
};
}
pub struct Bot;
impl Bot {
pub async fn spawn(stdout: broadcast::Receiver<String>, stdin: broadcast::Sender<String>) {
let tok = std::env::var("TOKEN").unwrap_or(read_to_string("token").expect("wher token"));
let f: poise::FrameworkBuilder<Data, anyhow::Error> = poise::Framework::builder()
.options(poise::FrameworkOptions {
commands: vec![
raw(),
say(),
ban(),
unban(),
js(),
maps(),
players(),
start(),
end(),
help(),
],
prefix_options: poise::PrefixFrameworkOptions {
prefix: Some(">".to_string()),
..Default::default()
},
..Default::default()
})
.token(tok)
.intents(GatewayIntents::GUILD_MESSAGES | GatewayIntents::MESSAGE_CONTENT)
.setup(|ctx, _ready, framework| {
Box::pin(async move {
poise::builtins::register_globally(ctx, &framework.options().commands).await?;
println!("registered");
Ok(Data { stdin })
})
});
tokio::spawn(async move {
let http = Http::new("");
let mut wh = Webhook::new(&http, &std::env::var("WEBHOOK").expect("no webhook!")).await;
SKIPPING.get_or_init(|| (wh.skip.clone(), wh.skipped.clone()));
wh.link(stdout).await;
});
tokio::spawn(async move {
f.run().await.unwrap();
});
}
}
type Context<'a> = poise::Context<'a, Data, anyhow::Error>;
#[poise::command(
prefix_command,
required_permissions = "USE_SLASH_COMMANDS",
category = "Control"
)]
/// send a raw command to the server
async fn raw(
ctx: Context<'_>,
#[description = "Command"]
#[rest]
cmd: String,
) -> Result<()> {
send_ctx!(ctx, "{cmd}")?;
println!("sent");
Ok(())
}
macro_rules! return_next {
($ctx:expr) => {{
let line = get_nextblock().await;
$ctx.send(|m| m.content(line)).await?;
Ok(())
}};
}
async fn get_nextblock() -> String {
let (skip_count, skip_send) = SKIPPING.get().unwrap();
{
*skip_count.lock().unwrap() += 1;
}
skip_send
.subscribe()
.recv()
.await
.unwrap_or("._?".to_string())
}
#[poise::command(slash_command, category = "Control")]
/// say something as the server
async fn say(ctx: Context<'_>, #[description = "Message"] message: String) -> Result<()> {
let _ = ctx.defer().await;
ctx.data().stdin.send(format!("say {message}"))?;
return_next!(ctx)
}
#[poise::command(slash_command, category = "Control")]
/// ban a player by uuid and ip
async fn ban(
ctx: Context<'_>,
#[description = "player to ban"]
#[autocomplete = "player::autocomplete"]
player: String,
) -> Result<()> {
let _ = ctx.defer().await;
let player = Players::find(&ctx.data().stdin, player)
.await
.unwrap()
.unwrap();
send_ctx!(ctx, "ban ip {}", player.ip)?;
send_ctx!(ctx, "ban id {}", player.uuid)?;
return_next!(ctx)
}
#[poise::command(slash_command, category = "Control")]
/// unban a player by uuid or ip
async fn unban(
ctx: Context<'_>,
#[description = "Player id/ip"]
#[rename = "ip_or_id"]
player: String,
) -> Result<()> {
let _ = ctx.defer().await;
send_ctx!(ctx, "unban {}", player)?;
return_next!(ctx)
}
#[poise::command(
prefix_command,
required_permissions = "USE_SLASH_COMMANDS",
category = "Control",
track_edits
)]
/// run arbitrary javascript
async fn js(
ctx: Context<'_>,
#[description = "Script"]
#[rest]
script: String,
) -> Result<()> {
static RE: OnceLock<Regex> = OnceLock::new();
let _ = ctx.channel_id().start_typing(&ctx.serenity_context().http);
let re = RE.get_or_init(|| Regex::new(r#"```(js|javascript)?([^`]+)```"#).unwrap());
let mat = re
.captures(&script)
.ok_or(anyhow::anyhow!(r#"no code found (use \`\`\`js...\`\`\`."#))?;
let script = mat.get(2).unwrap().as_str();
let mut out = vec![];
let script = if minify_js::minify(TopLevelMode::Global, script.into(), &mut out).is_err() {
std::borrow::Cow::from(script.replace('\n', ";")) // xd
} else {
String::from_utf8_lossy(&out)
};
send_ctx!(ctx, "js {script}")?;
let line = get_nextblock().await;
ctx.send(|m| m.content(line)).await?;
Ok(())
}
fn strip_colors(from: &str) -> String {
let mut result = String::new();
result.reserve(from.len());
let mut level: u8 = 0;
for c in from.chars() {
if c == '[' {
level += 1;
} else if c == ']' {
level -= 1;
} else if level == 0 {
result.push(c);
}
}
result
}
#[poise::command(
slash_command,
required_permissions = "USE_SLASH_COMMANDS",
category = "Control"
)]
/// lists the maps.
pub async fn maps(ctx: Context<'_>) -> Result<()> {
let _ = ctx.defer().await;
let maps = Maps::get_all(&ctx.data().stdin).await;
poise::send_reply(ctx, |m| {
m.embed(|e| {
for (k, v) in maps.iter().enumerate() {
e.field((k + 1).to_string(), v, true);
}
e.description("map list.").color((34, 139, 34))
})
})
.await?;
Ok(())
}
#[poise::command(
slash_command,
required_permissions = "USE_SLASH_COMMANDS",
category = "Control"
)]
/// lists the currently online players.
pub async fn players(ctx: Context<'_>) -> Result<()> {
let _ = ctx.defer().await;
let players = Players::get_all(&ctx.data().stdin).await.unwrap().clone();
poise::send_reply(ctx, |m| {
m.embed(|e| {
if players.is_empty() {
return e.title("no players online.").color((255, 69, 0));
}
e.fields(players.into_iter().map(|p| {
(
p.name,
format!("{id}, {ip}", id = p.uuid, ip = p.ip)
+ if p.admin { " [A]" } else { "" },
true,
)
}));
e.description("currently online players.")
.color((255, 165, 0))
})
})
.await?;
Ok(())
}
#[poise::command(
slash_command,
required_permissions = "USE_SLASH_COMMANDS",
category = "Control"
)]
/// start the game.
pub async fn start(
ctx: Context<'_>,
#[description = "the map"]
#[autocomplete = "maps::autocomplete"]
map: String,
) -> Result<()> {
let _ = ctx.defer().await;
send_ctx!(ctx, "host {}", Maps::find(&map, &ctx.data().stdin).await)?;
return_next!(ctx)
}
#[poise::command(
slash_command,
category = "Control",
required_permissions = "USE_SLASH_COMMANDS"
)]
/// end the game.
pub async fn end(
ctx: Context<'_>,
#[description = "the map to go to"]
#[autocomplete = "maps::autocomplete"]
map: String,
) -> Result<()> {
let _ = ctx.defer().await;
send_ctx!(
ctx,
"gameover {}",
Maps::find(&map, &ctx.data().stdin).await
)?;
return_next!(ctx)
}
#[poise::command(
prefix_command,
slash_command,
required_permissions = "USE_SLASH_COMMANDS",
track_edits
)]
/// show help and stuff
pub async fn help(
ctx: Context<'_>,
#[description = "Specific command to show help about"]
#[autocomplete = "poise::builtins::autocomplete_command"]
command: Option<String>,
) -> Result<()> {
poise::builtins::help(
ctx,
command.as_deref(),
poise::builtins::HelpConfiguration {
extra_text_at_bottom: "Mindustry server management bot",
..Default::default()
},
)
.await?;
Ok(())
}