use image::{DynamicImage, GenericImageView, Pixel, Rgb};
use rgb2ansi256::rgb_to_ansi256;
use std::io::{self, Write};
pub trait ToText {
fn text(&self, palette: &[u8], three: bool, w: &mut impl Write) -> io::Result<()>;
}
impl ToText for DynamicImage {
fn text(&self, palette: &[u8], three: bool, w: &mut impl Write) -> io::Result<()> {
macro_rules! fg {
($color:expr,$c:expr) => {
write!(w, "\x1b[38;5;{}m{}", $color, $c)?
};
(3 $color:expr,$c:expr) => {
write!(w, "\x1b[0;34;3{}m{}", $color, $c)?
};
}
let p_len = (palette.len() - 1) as f32;
let height = (self.height() / 2) as usize;
for mut y in 0..height {
y <<= 1;
let mut last_p = if three { 37 } else { 255 };
for x in 0..self.width() {
let p = unsafe { self.unsafe_get_pixel(x, y as u32) };
let y = p.to_luma()[0] as f32 / 255_f32;
let a = p[3] as f32 / u8::MAX as f32;
let pos = (p_len * y).round();
let i: usize = (pos * a).round() as usize;
let ch = unsafe { *palette.get_unchecked(i) as char };
if y <= 0.01 {
write!(w, "{ch}")?;
continue;
}
let color = if three {
p.to_rgb()
.0
.into_iter()
.enumerate()
.map(|(i, v)| (v / 127) << i)
.sum()
} else {
p.to_rgb().ansi_256()
};
if last_p == color {
write!(w, "{ch}")?;
continue;
}
last_p = color;
if three {
fg!(3 color, ch);
} else {
fg!(color, ch);
}
}
writeln!(w)?;
}
Ok(())
}
}
trait Ansi256 {
fn ansi_256(&self) -> u8;
}
impl Ansi256 for Rgb<u8> {
fn ansi_256(&self) -> u8 {
rgb_to_ansi256(self[0], self[1], self[2])
}
}