use image::{DynamicImage, GenericImageView, Pixel, Rgb};
use rgb2ansi256::rgb_to_ansi256;
use std::io::{self, Write};
macro_rules! fg {
($color:expr,$c:expr) => {
format!("\x1b[38;5;{}m{}", $color, $c)
};
}
pub trait ToText {
fn text(&self, palette: &[u8], w: &mut impl Write) -> io::Result<()>;
}
impl ToText for DynamicImage {
fn text(&self, palette: &[u8], w: &mut impl Write) -> io::Result<()> {
let p_len = (palette.len() - 1) as f32;
let height = (self.height() / 2) as usize;
for mut y in 0..height {
y <<= 1;
let mut last_p: Option<u8> = None;
for x in 0..self.width() {
let p = unsafe { self.unsafe_get_pixel(x, y as u32) };
let y = p.to_luma()[0] as f32 / 255_f32;
let a = i2range(p[3]);
let pos = (p_len * y).round();
let i: usize = (pos * a).round() as usize;
let ch = palette[i] as char;
if y <= 0.01 {
write!(w, "{ch}")?;
continue;
}
// must round it into ansi256 or we will get duplicates
let color = p.to_rgb().ansi_256();
if let Some(last) = last_p {
if last == color {
write!(w, "{ch}")?;
continue;
}
}
last_p = Some(color);
write!(w, "{}", fg!(color, ch))?;
}
writeln!(w)?;
}
Ok(())
}
}
trait Ansi256 {
fn ansi_256(&self) -> u8;
}
impl Ansi256 for Rgb<u8> {
fn ansi_256(&self) -> u8 {
rgb_to_ansi256(self[0], self[1], self[2])
}
}
fn i2range(i: u8) -> f32 {
(i as f32 / u8::MAX as f32).clamp(0.0, 1.0)
}