use image::{DynamicImage, GenericImageView, Pixel, Rgb};
#[cfg(rayon)]
use rayon::prelude::*;
use rgb2ansi256::rgb_to_ansi256;
macro_rules! fg {
($color:expr,$c:expr) => {
format!("\x1b[38;5;{}m{}", $color, $c)
};
}
pub trait ToText {
fn text(&self, palette: &[u8]) -> String;
}
impl ToText for DynamicImage {
fn text(&self, palette: &[u8]) -> String {
let p_len = (palette.len() - 1) as f32;
let mut output: Vec<String> = vec![];
let height = (self.height() / 2) as usize;
output.resize(height, String::new());
#[cfg(not(rayon))]
let iter = output.iter_mut();
#[cfg(rayon)]
let iter = output.par_iter_mut();
iter.enumerate().for_each(|(mut y, output)| {
y <<= 1;
let mut last_p: Option<u8> = None;
for x in 0..self.width() {
let p = unsafe { self.unsafe_get_pixel(x, y as u32) };
let y = p.to_luma()[0] as f32 / 255_f32;
let a = i2range(p[3]);
let pos = (p_len * y).round();
let i: usize = (pos * a).round() as usize;
let ch = palette[i] as char;
// must round it into ansi256 or we will get duplicates
let color = p.to_rgb().ansi_256();
if let Some(last) = last_p {
if last == color {
output.push(ch);
continue;
}
}
last_p = Some(color);
output.push_str(&fg!(color, ch));
}
});
output.join("\n")
}
}
trait Ansi256 {
fn ansi_256(&self) -> u8;
}
impl Ansi256 for Rgb<u8> {
fn ansi_256(&self) -> u8 {
rgb_to_ansi256(self[0], self[1], self[2])
}
}
fn i2range(i: u8) -> f32 {
(i as f32 / u8::MAX as f32).clamp(0.0, 1.0)
}
#[test]
fn ansi_color() {
macro_rules! test {
($c:expr, $expect:expr) => {{
let args: [u8; 3] = $c;
assert_eq!(Rgb::from(args).ansi_256(), $expect)
}};
}
test!([0, 0, 255], 21);
test!([0, 255, 0], 46);
test!([255, 0, 0], 196);
}