/// A dummy implementation of the Circuit Breaker pattern to demonstrate
/// capabilities of this library.
/// https://martinfowler.com/bliki/CircuitBreaker.html
use rust_fsm::*;
use std::sync::{Arc, Mutex};
#[derive(Debug)]
enum CircuitBreakerInput {
Successful,
Unsuccessful,
TimerTriggered,
}
#[derive(Debug, PartialEq)]
enum CircuitBreakerState {
Closed,
Open,
HalfOpen,
}
#[derive(Debug, PartialEq)]
struct CircuitBreakerOutputSetTimer;
#[derive(Debug)]
struct CircuitBreakerMachine;
impl StateMachine for CircuitBreakerMachine {
type Input = CircuitBreakerInput;
type State = CircuitBreakerState;
type Output = CircuitBreakerOutputSetTimer;
const INITIAL_STATE: Self::State = CircuitBreakerState::Closed;
fn transition(state: &Self::State, input: &Self::Input) -> Option<Self::State> {
match (state, input) {
(CircuitBreakerState::Closed, CircuitBreakerInput::Unsuccessful) => {
Some(CircuitBreakerState::Open)
}
(CircuitBreakerState::Open, CircuitBreakerInput::TimerTriggered) => {
Some(CircuitBreakerState::HalfOpen)
}
(CircuitBreakerState::HalfOpen, CircuitBreakerInput::Successful) => {
Some(CircuitBreakerState::Closed)
}
(CircuitBreakerState::HalfOpen, CircuitBreakerInput::Unsuccessful) => {
Some(CircuitBreakerState::Open)
}
_ => None,
}
}
fn output(state: &Self::State, input: &Self::Input) -> Option<Self::Output> {
match (state, input) {
(CircuitBreakerState::Closed, CircuitBreakerInput::Unsuccessful) => {
Some(CircuitBreakerOutputSetTimer)
}
(CircuitBreakerState::HalfOpen, CircuitBreakerInput::Unsuccessful) => {
Some(CircuitBreakerOutputSetTimer)
}
_ => None,
}
}
}
fn main() {
let machine: StateMachineWrapper<CircuitBreakerMachine> = StateMachineWrapper::new();
// Unsuccessful request
let machine = Arc::new(Mutex::new(machine));
{
let mut lock = machine.lock().unwrap();
let res = lock.consume_anyway(&CircuitBreakerInput::Unsuccessful);
assert_eq!(res, Some(CircuitBreakerOutputSetTimer));
assert_eq!(lock.state(), &CircuitBreakerState::Open);
}
// Set up a timer
let machine_wait = machine.clone();
std::thread::spawn(move || {
std::thread::sleep_ms(5000);
let mut lock = machine_wait.lock().unwrap();
let res = lock.consume_anyway(&CircuitBreakerInput::TimerTriggered);
assert_eq!(res, None);
assert_eq!(lock.state(), &CircuitBreakerState::HalfOpen);
});
// Try to pass a request when the circuit breaker is still open
let machine_try = machine.clone();
std::thread::spawn(move || {
std::thread::sleep_ms(1000);
let mut lock = machine_try.lock().unwrap();
let res = lock.consume_anyway(&CircuitBreakerInput::Successful);
assert_eq!(res, None);
assert_eq!(lock.state(), &CircuitBreakerState::Open);
});
// Test if the circit breaker was actually closed
std::thread::sleep_ms(7000);
{
let mut lock = machine.lock().unwrap();
let res = lock.consume_anyway(&CircuitBreakerInput::Successful);
assert_eq!(res, None);
assert_eq!(lock.state(), &CircuitBreakerState::Closed);
}
}