//! DSL implementation for defining finite state machines for `rust-fsm`. See
//! more in the `rust-fsm` crate documentation.
#![recursion_limit = "128"]
extern crate proc_macro;
use proc_macro::TokenStream;
use quote::{quote, ToTokens};
use std::{collections::BTreeSet, iter::FromIterator};
use syn::{parse_macro_input, Ident};
mod parser;
/// The full information about a state transition. Used to unify the
/// represantion of the simple and the compact forms.
struct Transition<'a> {
initial_state: &'a Ident,
input_value: &'a Ident,
final_state: &'a Ident,
output: &'a Option<Ident>,
}
#[proc_macro]
/// Produce a state machine definition from the provided `rust-fmt` DSL
/// description.
pub fn state_machine(tokens: TokenStream) -> TokenStream {
let input = parse_macro_input!(tokens as parser::StateMachineDef);
let attrs = input
.attributes
.into_iter()
.map(ToTokens::into_token_stream);
let attrs = proc_macro2::TokenStream::from_iter(attrs);
if input.transitions.is_empty() {
let output = quote! {
compile_error!("rust-fsm: at least one state transition must be provided");
};
return output.into();
}
let fsm_name = input.name;
let visibility = input.visibility;
let transitions: Vec<_> = input
.transitions
.iter()
.flat_map(|def| {
def.transitions.iter().map(move |transition| Transition {
initial_state: &def.initial_state,
input_value: &transition.input_value,
final_state: &transition.final_state,
output: &transition.output,
})
})
.collect();
let mut states = BTreeSet::new();
let mut inputs = BTreeSet::new();
let mut outputs = BTreeSet::new();
states.insert(&input.initial_state);
for transition in transitions.iter() {
states.insert(transition.initial_state);
states.insert(transition.final_state);
inputs.insert(transition.input_value);
if let Some(ref output) = transition.output {
outputs.insert(output);
}
}
let initial_state_name = &input.initial_state;
let mut transition_cases = vec![];
for transition in transitions.iter() {
let initial_state = &transition.initial_state;
let input_value = &transition.input_value;
let final_state = &transition.final_state;
transition_cases.push(quote! {
(State::#initial_state, Input::#input_value) => {
Some(State::#final_state)
}
});
}
let mut output_cases = vec![];
for transition in transitions.iter() {
if let Some(output_value) = &transition.output {
let initial_state = &transition.initial_state;
let input_value = &transition.input_value;
output_cases.push(quote! {
(State::#initial_state, Input::#input_value) => {
Some(Output::#output_value)
}
});
}
}
// Many attrs and derives may work incorrectly (or simply not work) for
// empty enums, so we just skip them altogether if the output alphabet is
// empty.
let output_attrs = if outputs.is_empty() {
quote!()
} else {
attrs.clone()
};
let output = quote! {
#visibility mod #fsm_name {
#attrs
pub struct Impl;
pub type StateMachine = rust_fsm::StateMachine<Impl>;
#attrs
pub enum Input {
#(#inputs),*
}
#attrs
pub enum State {
#(#states),*
}
#output_attrs
pub enum Output {
#(#outputs),*
}
impl rust_fsm::StateMachineImpl for Impl {
type Input = Input;
type State = State;
type Output = Output;
const INITIAL_STATE: Self::State = State::#initial_state_name;
fn transition(state: &Self::State, input: &Self::Input) -> Option<Self::State> {
match (state, input) {
#(#transition_cases)*
_ => None,
}
}
fn output(state: &Self::State, input: &Self::Input) -> Option<Self::Output> {
match (state, input) {
#(#output_cases)*
_ => None,
}
}
}
}
};
output.into()
}