/// A dummy implementation of the Circuit Breaker pattern to demonstrate
/// capabilities of its library DSL for defining finite state machines.
/// https://martinfowler.com/bliki/CircuitBreaker.html
#[macro_use]
extern crate rust_fsm_dsl;
use rust_fsm::*;
use std::sync::{Arc, Mutex};
use std::time::Duration;
state_machine! {
CircuitBreaker(Closed)
Closed(Unsuccessful) => Open [SetupTimer],
Open(TimerTriggered) => HalfOpen,
HalfOpen(Successful) => Closed,
HalfOpen(Unsuccessful) => Open [SetupTimer],
}
fn main() {
let machine: StateMachineWrapper<CircuitBreaker> = StateMachineWrapper::new();
// Unsuccessful request
let machine = Arc::new(Mutex::new(machine));
{
let mut lock = machine.lock().unwrap();
let res = lock.consume(&CircuitBreakerInput::Unsuccessful).unwrap();
assert_eq!(res, Some(CircuitBreakerOutput::SetupTimer));
assert_eq!(lock.state(), &CircuitBreakerState::Open);
}
// Set up a timer
let machine_wait = machine.clone();
std::thread::spawn(move || {
std::thread::sleep(Duration::new(5, 0));
let mut lock = machine_wait.lock().unwrap();
let res = lock.consume(&CircuitBreakerInput::TimerTriggered).unwrap();
assert_eq!(res, None);
assert_eq!(lock.state(), &CircuitBreakerState::HalfOpen);
});
// Try to pass a request when the circuit breaker is still open
let machine_try = machine.clone();
std::thread::spawn(move || {
std::thread::sleep(Duration::new(1, 0));
let mut lock = machine_try.lock().unwrap();
let res = lock.consume(&CircuitBreakerInput::Successful);
assert_eq!(res, Err(()));
assert_eq!(lock.state(), &CircuitBreakerState::Open);
});
// Test if the circit breaker was actually closed
std::thread::sleep(Duration::new(7, 0));
{
let mut lock = machine.lock().unwrap();
let res = lock.consume(&CircuitBreakerInput::Successful).unwrap();
assert_eq!(res, None);
assert_eq!(lock.state(), &CircuitBreakerState::Closed);
}
}