/// A dummy implementation of the Circuit Breaker pattern to demonstrate
/// capabilities of its library DSL for defining finite state machines.
/// https://martinfowler.com/bliki/CircuitBreaker.html
use rust_fsm::*;
use std::sync::{Arc, Mutex};
use std::time::Duration;
state_machine! {
CircuitBreaker(Closed)
Closed(Unsuccessful) => Open [SetupTimer],
Open(TimerTriggered) => HalfOpen,
HalfOpen => {
Successful => Closed,
Unsuccessful => Open [SetupTimer]
}
}
#[test]
fn circit_breaker_dsl() {
let machine: StateMachine<CircuitBreaker> = StateMachine::new();
// Unsuccessful request
let machine = Arc::new(Mutex::new(machine));
{
let mut lock = machine.lock().unwrap();
let res = lock.consume(&CircuitBreakerInput::Unsuccessful).unwrap();
assert!(matches!(res, Some(CircuitBreakerOutput::SetupTimer)));
assert!(matches!(lock.state(), &CircuitBreakerState::Open));
}
// Set up a timer
let machine_wait = machine.clone();
std::thread::spawn(move || {
std::thread::sleep(Duration::new(5, 0));
let mut lock = machine_wait.lock().unwrap();
let res = lock.consume(&CircuitBreakerInput::TimerTriggered).unwrap();
assert!(matches!(res, None));
assert!(matches!(lock.state(), &CircuitBreakerState::HalfOpen));
});
// Try to pass a request when the circuit breaker is still open
let machine_try = machine.clone();
std::thread::spawn(move || {
std::thread::sleep(Duration::new(1, 0));
let mut lock = machine_try.lock().unwrap();
let res = lock.consume(&CircuitBreakerInput::Successful);
assert!(matches!(res, Err(TransitionImpossibleError)));
assert!(matches!(lock.state(), &CircuitBreakerState::Open));
});
// Test if the circit breaker was actually closed
std::thread::sleep(Duration::new(7, 0));
{
let mut lock = machine.lock().unwrap();
let res = lock.consume(&CircuitBreakerInput::Successful).unwrap();
assert!(matches!(res, None));
assert!(matches!(lock.state(), &CircuitBreakerState::Closed));
}
}