[gd_scene load_steps=12 format=2]
[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://HUD.tscn" type="PackedScene" id=2]
[ext_resource path="res://Level.gd" type="Script" id=3]
[ext_resource path="res://tilemap.tres" type="TileSet" id=4]
[ext_resource path="res://Back.tscn" type="PackedScene" id=5]
[ext_resource path="res://Others.tscn" type="PackedScene" id=6]
[ext_resource path="res://tilemap.png" type="Texture" id=8]
[sub_resource type="TileSet" id=2]
1/name = "tilemap.png 1"
1/texture = ExtResource( 8 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 16, 16, 16, 16 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0
[sub_resource type="AnimationNodeStateMachinePlayback" id=5]
[sub_resource type="Animation" id=3]
resource_name = "Animate"
tracks/0/type = "value"
tracks/0/path = NodePath("Walls:modulate")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( -2, -2 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/1/type = "method"
tracks/1/path = NodePath("..")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.6 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "explode_walls"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Player/RayCast2D:collision_mask")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.6 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ 1, 0 ]
}
tracks/3/type = "method"
tracks/3/path = NodePath("Player")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0.6 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "_over"
} ]
}
[sub_resource type="Animation" id=4]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Walls:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Player:collision_layer")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 1 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Player:collision_mask")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 1 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Player/RayCast2D:collision_mask")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 1 ]
}
[node name="Level" type="Node2D"]
script = ExtResource( 3 )
[node name="LevelContainer" type="Control" parent="."]
margin_left = -8.0
margin_right = 336.0
margin_bottom = 320.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Back" parent="LevelContainer" instance=ExtResource( 5 )]
margin_left = -992.0
margin_top = -688.0
margin_right = 1232.0
margin_bottom = 1048.0
[node name="Floors" type="TileMap" parent="LevelContainer"]
tile_set = SubResource( 2 )
cell_size = Vector2( 16, 16 )
format = 1
[node name="Others" parent="LevelContainer" instance=ExtResource( 6 )]
tile_data = PoolIntArray( 196622, 15, 0 )
[node name="Targets" type="Node2D" parent="LevelContainer"]
[node name="Player" parent="LevelContainer" instance=ExtResource( 1 )]
position = Vector2( 168, 80 )
collision_layer = 1
collision_mask = 1
[node name="AnimationTree" parent="LevelContainer/Player" index="9"]
parameters/playback = SubResource( 5 )
[node name="Crates" type="Node2D" parent="LevelContainer"]
[node name="Walls" type="TileMap" parent="LevelContainer"]
tile_set = ExtResource( 4 )
cell_size = Vector2( 16, 16 )
collision_layer = 3
collision_mask = 3
format = 1
tile_data = PoolIntArray( 458766, 1, 3, 524302, 1, 327687, 524303, 1, 196610 )
[node name="LevelComplete" type="AnimationPlayer" parent="LevelContainer"]
anims/Animate = SubResource( 3 )
anims/RESET = SubResource( 4 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="HUD" parent="CanvasLayer" instance=ExtResource( 2 )]
visible = false
[node name="Timer" type="Timer" parent="."]
one_shot = true
[node name="Tween" type="Tween" parent="."]
[connection signal="won" from="LevelContainer/Player" to="." method="_on_Player_won"]
[editable path="LevelContainer/Player"]