[gd_scene load_steps=3 format=2]
[ext_resource path="res://arrow.png" type="Texture" id=1]
[sub_resource type="CircleShape2D" id=1]
radius = 6.0
[node name="MobileInputs" type="CanvasLayer"]
[node name="Node2d" type="Node2D" parent="."]
[node name="Floor" type="Sprite" parent="Node2d"]
self_modulate = Color( 0, 0, 0, 1 )
position = Vector2( 50, 227 )
rotation = -3.14159
scale = Vector2( 1.5, 1.5 )
[node name="Left" type="TouchScreenButton" parent="Node2d/Floor"]
position = Vector2( 9, -7 )
rotation = -6.3573e-08
scale = Vector2( 2, 2 )
normal = ExtResource( 1 )
shape = SubResource( 1 )
passby_press = true
action = "ui_left"
visibility_mode = 1
[node name="Right" type="TouchScreenButton" parent="Node2d/Floor"]
position = Vector2( -9, 7 )
rotation = 3.14159
scale = Vector2( 2, 2 )
normal = ExtResource( 1 )
shape = SubResource( 1 )
passby_press = true
action = "ui_right"
visibility_mode = 1
[node name="Down" type="TouchScreenButton" parent="Node2d/Floor"]
position = Vector2( -7, -9 )
rotation = -1.5708
scale = Vector2( 2, 2 )
normal = ExtResource( 1 )
shape = SubResource( 1 )
passby_press = true
action = "ui_right"
visibility_mode = 1
[node name="Up" type="TouchScreenButton" parent="Node2d/Floor"]
position = Vector2( 7, 9 )
rotation = 1.5708
scale = Vector2( 2, 2 )
normal = ExtResource( 1 )
shape = SubResource( 1 )
passby_press = true
action = "ui_right"
visibility_mode = 1