Diffstat (limited to '.github/workflows/export.yml')
-rw-r--r--.github/workflows/export.yml30
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diff --git a/.github/workflows/export.yml b/.github/workflows/export.yml
deleted file mode 100644
index 8a51295..0000000
--- a/.github/workflows/export.yml
+++ /dev/null
@@ -1,30 +0,0 @@
-name: "export" # name of the workflow
-on: # when it is triggered
- workflow_dispatch: # manually or
- push: # on a push
- branches:
- - main # to this branch
- paths: # with modifications to these files
- - "**.gd" # all gdscript files
- - "**.tscn" # scene files
- - "**.import" # this means a png changed
- - "**.tres" # godot resources
- - "**.ttf" # fonts in godot3 dont have their own .import
- - ".github/workflows/export.yml" # this workflow
- - "export_presets.cfg" # the export template
-
-jobs: # the things to do
- export: # a thing to do
- uses: bend-n/godot-actions/.github/workflows/callable-export.yml@main
- with: # variables
- godot-version: 3.5 # the godot version
- image: ghcr.io/bend-n/godot-2d:3.5 # the container to use
- export-name: ${{ github.event.repository.name }} # the name of the exec. ($export-name.exe)
- platforms: "windows linux web android mac" # space seperated list of platforms to build
- project-root-path: "." # the directory that project.godot is in
- github-pages: "true" # to deploy to github pages or not (anything besides 'true' == false)
- itch-path: "bendn/spaceshooty" # required for itch.io deployment.
- secrets: # secrets
- butler-api-key: ${{ secrets.BUTLER_CREDENTIALS }} # required for itch.io deployment
- android-keystore-base64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }} # for signing the apk, not required
- android-keystore-password: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }} # ditto