Diffstat (limited to '.github/workflows/export.yml')
| -rw-r--r-- | .github/workflows/export.yml | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/.github/workflows/export.yml b/.github/workflows/export.yml deleted file mode 100644 index 8a51295..0000000 --- a/.github/workflows/export.yml +++ /dev/null @@ -1,30 +0,0 @@ -name: "export" # name of the workflow -on: # when it is triggered - workflow_dispatch: # manually or - push: # on a push - branches: - - main # to this branch - paths: # with modifications to these files - - "**.gd" # all gdscript files - - "**.tscn" # scene files - - "**.import" # this means a png changed - - "**.tres" # godot resources - - "**.ttf" # fonts in godot3 dont have their own .import - - ".github/workflows/export.yml" # this workflow - - "export_presets.cfg" # the export template - -jobs: # the things to do - export: # a thing to do - uses: bend-n/godot-actions/.github/workflows/callable-export.yml@main - with: # variables - godot-version: 3.5 # the godot version - image: ghcr.io/bend-n/godot-2d:3.5 # the container to use - export-name: ${{ github.event.repository.name }} # the name of the exec. ($export-name.exe) - platforms: "windows linux web android mac" # space seperated list of platforms to build - project-root-path: "." # the directory that project.godot is in - github-pages: "true" # to deploy to github pages or not (anything besides 'true' == false) - itch-path: "bendn/spaceshooty" # required for itch.io deployment. - secrets: # secrets - butler-api-key: ${{ secrets.BUTLER_CREDENTIALS }} # required for itch.io deployment - android-keystore-base64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }} # for signing the apk, not required - android-keystore-password: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }} # ditto |