Diffstat (limited to 'enemy/scripts/EnemySpawner.gd')
-rw-r--r--enemy/scripts/EnemySpawner.gd146
1 files changed, 0 insertions, 146 deletions
diff --git a/enemy/scripts/EnemySpawner.gd b/enemy/scripts/EnemySpawner.gd
deleted file mode 100644
index f33495d..0000000
--- a/enemy/scripts/EnemySpawner.gd
+++ /dev/null
@@ -1,146 +0,0 @@
-extends Node2D
-
-var count1 = 0
-var count2 = 0
-var count3 = 0
-var count4 = 0
-var count5 = 0
-var count6 = 0
-var count7 = 0
-var count8 = 0
-
-onready var label = $"Sprite Holders/Label"
-var nexthing = 0
-#min, max, level
-var onscreenmax = 3
-var onscreen = 0
-var announcing = true
-var dev_mode = playerstats.dev_mode
-var score_ranges: Array = [
- [50, 200, 1],
- [200, 749, 2],
- [750, 2499, 3],
- [2500, 5000, 4],
- [5001, 7000, 5],
- [5001, 7000, 5],
- [7001, 8000, 6],
- [8001, 30000, 7],
- [30001, 40000, 8]
-]
-onready var spawnPoints = $SpawnPoints
-var difficulty_levels: Array
-var current_difficulty_level
-onready var main = get_node("../../../EnemyHolder")
-onready var world = get_tree().current_scene
-var last_score: int = -1
-
-
-func _ready():
- visible_then_not($"Sprite Holders/octopus")
- difficulty_levels = load("res://enemy/scenes/Difficulty Scaling.tscn").instance().get_children()
- current_difficulty_level = difficulty_levels[0]
-
-
-func spawn_enemy_on_current_difficulty():
- if not announcing:
- if not dev_mode:
- onscreen = main.get_child_count()
- if onscreen <= onscreenmax:
- var choices = current_difficulty_level.get_children()
- var to_spawn = choices[randi() % choices.size()]
- if to_spawn.name == "Drone":
- if randi() % 6 == 5:
- var clone = to_spawn.duplicate()
- var spawn_position = get_spawn_position()
- main.add_child(clone)
- clone.global_position = spawn_position
- else:
- var clone = to_spawn.duplicate()
- var spawn_position = get_spawn_position()
- main.add_child(clone)
- clone.global_position = spawn_position
-
-
-func get_spawn_position():
- var points = spawnPoints.get_children()
- points.shuffle()
- return points[0].global_position
-
-
-func _physics_process(_delta):
- if world.score == last_score:
- last_score = world.score
- return
- for i in score_ranges.size():
- if world.score in range(score_ranges[i][0], score_ranges[i][1], 1):
- #set your dificulty to score_ranges[i][2]
- diff_levels(score_ranges[i][2])
- match score_ranges[i][2]:
- 1:
- if not count1 >= 1:
- count1 += 1
- visible_then_not($"Sprite Holders/basicenemy")
- 2:
- if not count2 >= 1:
- count2 += 1
- visible_then_not($"Sprite Holders/hardy")
- visible_then_not($"Sprite Holders/ufo")
- 3:
- if not count3 >= 1:
- count3 += 1
- onscreenmax = 1
- label.text = "First boss = "
- visible_then_not($"Sprite Holders/squid")
- yield(get_tree().create_timer(6), "timeout")
- label.text = "Next up ="
- 4:
- if not count4 >= 1:
- count4 += 1
- onscreenmax = 4
- label.text = "Hats off to ye!"
- label.visible = true
- yield(get_tree().create_timer(6), "timeout")
- label.visible = false
- 5:
- if not count5 >= 1:
- count5 += 1
- onscreenmax = 1
- label.text = "Second boss = "
- visible_then_not($"Sprite Holders/boss")
- yield(get_tree().create_timer(6), "timeout")
- 6:
- if not count6 >= 1:
- count6 += 1
- onscreenmax = 9
- label.text = "Random bullshit go!"
- label.visible = true
- yield(get_tree().create_timer(6), "timeout")
- label.visible = false
- 7:
- if not count7 >= 1:
- count7 += 1
- onscreenmax = 0
- label.text = "Last boss = "
- visible_then_not($"Sprite Holders/finale")
- label.text = "Y r u alive!!!"
- 8:
- if not count8 >= 1:
- count8 += 1
- onscreenmax = 5
- label.visible = true
- yield(get_tree().create_timer(6), "timeout")
- label.visible = false
-
-
-func diff_levels(value):
- current_difficulty_level = difficulty_levels[value]
-
-
-func visible_then_not(sprite):
- announcing = true
- label.visible = true
- sprite.visible = true
- yield(get_tree().create_timer(5), "timeout")
- sprite.visible = false
- label.visible = false
- announcing = false