Diffstat (limited to 'enemy/scripts/EnemySpawner.gd')
| -rw-r--r-- | enemy/scripts/EnemySpawner.gd | 146 |
1 files changed, 0 insertions, 146 deletions
diff --git a/enemy/scripts/EnemySpawner.gd b/enemy/scripts/EnemySpawner.gd deleted file mode 100644 index f33495d..0000000 --- a/enemy/scripts/EnemySpawner.gd +++ /dev/null @@ -1,146 +0,0 @@ -extends Node2D - -var count1 = 0 -var count2 = 0 -var count3 = 0 -var count4 = 0 -var count5 = 0 -var count6 = 0 -var count7 = 0 -var count8 = 0 - -onready var label = $"Sprite Holders/Label" -var nexthing = 0 -#min, max, level -var onscreenmax = 3 -var onscreen = 0 -var announcing = true -var dev_mode = playerstats.dev_mode -var score_ranges: Array = [ - [50, 200, 1], - [200, 749, 2], - [750, 2499, 3], - [2500, 5000, 4], - [5001, 7000, 5], - [5001, 7000, 5], - [7001, 8000, 6], - [8001, 30000, 7], - [30001, 40000, 8] -] -onready var spawnPoints = $SpawnPoints -var difficulty_levels: Array -var current_difficulty_level -onready var main = get_node("../../../EnemyHolder") -onready var world = get_tree().current_scene -var last_score: int = -1 - - -func _ready(): - visible_then_not($"Sprite Holders/octopus") - difficulty_levels = load("res://enemy/scenes/Difficulty Scaling.tscn").instance().get_children() - current_difficulty_level = difficulty_levels[0] - - -func spawn_enemy_on_current_difficulty(): - if not announcing: - if not dev_mode: - onscreen = main.get_child_count() - if onscreen <= onscreenmax: - var choices = current_difficulty_level.get_children() - var to_spawn = choices[randi() % choices.size()] - if to_spawn.name == "Drone": - if randi() % 6 == 5: - var clone = to_spawn.duplicate() - var spawn_position = get_spawn_position() - main.add_child(clone) - clone.global_position = spawn_position - else: - var clone = to_spawn.duplicate() - var spawn_position = get_spawn_position() - main.add_child(clone) - clone.global_position = spawn_position - - -func get_spawn_position(): - var points = spawnPoints.get_children() - points.shuffle() - return points[0].global_position - - -func _physics_process(_delta): - if world.score == last_score: - last_score = world.score - return - for i in score_ranges.size(): - if world.score in range(score_ranges[i][0], score_ranges[i][1], 1): - #set your dificulty to score_ranges[i][2] - diff_levels(score_ranges[i][2]) - match score_ranges[i][2]: - 1: - if not count1 >= 1: - count1 += 1 - visible_then_not($"Sprite Holders/basicenemy") - 2: - if not count2 >= 1: - count2 += 1 - visible_then_not($"Sprite Holders/hardy") - visible_then_not($"Sprite Holders/ufo") - 3: - if not count3 >= 1: - count3 += 1 - onscreenmax = 1 - label.text = "First boss = " - visible_then_not($"Sprite Holders/squid") - yield(get_tree().create_timer(6), "timeout") - label.text = "Next up =" - 4: - if not count4 >= 1: - count4 += 1 - onscreenmax = 4 - label.text = "Hats off to ye!" - label.visible = true - yield(get_tree().create_timer(6), "timeout") - label.visible = false - 5: - if not count5 >= 1: - count5 += 1 - onscreenmax = 1 - label.text = "Second boss = " - visible_then_not($"Sprite Holders/boss") - yield(get_tree().create_timer(6), "timeout") - 6: - if not count6 >= 1: - count6 += 1 - onscreenmax = 9 - label.text = "Random bullshit go!" - label.visible = true - yield(get_tree().create_timer(6), "timeout") - label.visible = false - 7: - if not count7 >= 1: - count7 += 1 - onscreenmax = 0 - label.text = "Last boss = " - visible_then_not($"Sprite Holders/finale") - label.text = "Y r u alive!!!" - 8: - if not count8 >= 1: - count8 += 1 - onscreenmax = 5 - label.visible = true - yield(get_tree().create_timer(6), "timeout") - label.visible = false - - -func diff_levels(value): - current_difficulty_level = difficulty_levels[value] - - -func visible_then_not(sprite): - announcing = true - label.visible = true - sprite.visible = true - yield(get_tree().create_timer(5), "timeout") - sprite.visible = false - label.visible = false - announcing = false |