Diffstat (limited to 'ui/scripts/UIResolutionSelector.gd')
-rw-r--r--ui/scripts/UIResolutionSelector.gd26
1 files changed, 0 insertions, 26 deletions
diff --git a/ui/scripts/UIResolutionSelector.gd b/ui/scripts/UIResolutionSelector.gd
deleted file mode 100644
index e01a440..0000000
--- a/ui/scripts/UIResolutionSelector.gd
+++ /dev/null
@@ -1,26 +0,0 @@
-# Scene with an OptionButton to select the resolution from a list of options
-extends OptionButton
-var focused_now
-# Emitted when the selected resolution changes.
-signal resolution_changed(new_resolution)
-
-
-func _update_selected_item(text: String) -> void:
- # The resolution options are written in the form "XRESxYRES".
- # Using `split_floats` we get an array with both values as floats.
- var values := text.split_floats("x")
- # Emit a signal for informing the newly selected resolution
- emit_signal("resolution_changed", Vector2(values[0], values[1]))
-
-
-func _on_OptionButton_item_selected(_index: int) -> void:
- _update_selected_item(self.text)
-
-
-func _on_OptionButton_item_focused(index):
- focused_now = index
-
-
-func _on_OptionButton_gui_input(event):
- if event.is_action("ui_accept") and focused_now != null:
- _on_OptionButton_item_selected(focused_now)