Diffstat (limited to 'ui/scripts/pausemenu.gd')
| -rw-r--r-- | ui/scripts/pausemenu.gd | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/ui/scripts/pausemenu.gd b/ui/scripts/pausemenu.gd new file mode 100644 index 0000000..ea08083 --- /dev/null +++ b/ui/scripts/pausemenu.gd @@ -0,0 +1,43 @@ +extends Control + +var setting = false +export var trigger = "pause" + +onready var main_menu_button = $"%MainMenuButton" +onready var settings = $"%settings" + + +func _input(event): + if event.is_action_pressed(trigger): + var tree = get_tree() + tree.paused = not tree.paused + visible = tree.paused + if tree.paused: + main_menu_button.grab_focus() + else: + settings.hide() + + +func _exit_tree(): + get_tree().paused = false + + +func _on_settings_back(): + settings.visible = false + setting = false + yield(get_tree(), "idle_frame") + main_menu_button.grab_focus() + + +func _on_options_pressed(): + if setting != true: + setting = true + settings.called() + + +func _on_exit_pressed(): + Game.exit() + + +func _on_MainMenuButton_pressed(): + Game.transition("res://ui/scenes/StartMenu.tscn") |