Diffstat (limited to 'ui/scripts/pausemenu.gd')
-rw-r--r--ui/scripts/pausemenu.gd43
1 files changed, 0 insertions, 43 deletions
diff --git a/ui/scripts/pausemenu.gd b/ui/scripts/pausemenu.gd
deleted file mode 100644
index ea08083..0000000
--- a/ui/scripts/pausemenu.gd
+++ /dev/null
@@ -1,43 +0,0 @@
-extends Control
-
-var setting = false
-export var trigger = "pause"
-
-onready var main_menu_button = $"%MainMenuButton"
-onready var settings = $"%settings"
-
-
-func _input(event):
- if event.is_action_pressed(trigger):
- var tree = get_tree()
- tree.paused = not tree.paused
- visible = tree.paused
- if tree.paused:
- main_menu_button.grab_focus()
- else:
- settings.hide()
-
-
-func _exit_tree():
- get_tree().paused = false
-
-
-func _on_settings_back():
- settings.visible = false
- setting = false
- yield(get_tree(), "idle_frame")
- main_menu_button.grab_focus()
-
-
-func _on_options_pressed():
- if setting != true:
- setting = true
- settings.called()
-
-
-func _on_exit_pressed():
- Game.exit()
-
-
-func _on_MainMenuButton_pressed():
- Game.transition("res://ui/scenes/StartMenu.tscn")