Diffstat (limited to 'ui/scripts/pausemenu.gd')
| -rw-r--r-- | ui/scripts/pausemenu.gd | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/ui/scripts/pausemenu.gd b/ui/scripts/pausemenu.gd deleted file mode 100644 index ea08083..0000000 --- a/ui/scripts/pausemenu.gd +++ /dev/null @@ -1,43 +0,0 @@ -extends Control - -var setting = false -export var trigger = "pause" - -onready var main_menu_button = $"%MainMenuButton" -onready var settings = $"%settings" - - -func _input(event): - if event.is_action_pressed(trigger): - var tree = get_tree() - tree.paused = not tree.paused - visible = tree.paused - if tree.paused: - main_menu_button.grab_focus() - else: - settings.hide() - - -func _exit_tree(): - get_tree().paused = false - - -func _on_settings_back(): - settings.visible = false - setting = false - yield(get_tree(), "idle_frame") - main_menu_button.grab_focus() - - -func _on_options_pressed(): - if setting != true: - setting = true - settings.called() - - -func _on_exit_pressed(): - Game.exit() - - -func _on_MainMenuButton_pressed(): - Game.transition("res://ui/scenes/StartMenu.tscn") |