Diffstat (limited to 'world/World.gd')
-rw-r--r--world/World.gd81
1 files changed, 0 insertions, 81 deletions
diff --git a/world/World.gd b/world/World.gd
deleted file mode 100644
index 82d8ecd..0000000
--- a/world/World.gd
+++ /dev/null
@@ -1,81 +0,0 @@
-extends Node
-
-var count2
-var count = 0
-var score = 0 setget set_score
-var USE_TOUCH = OS.has_touchscreen_ui_hint()
-onready var scoreLabel = $CanvasLayer2/Background/ScoreLabel
-
-
-func _ready():
- if playerstats.dev_mode:
- $CanvasLayer2/HpUi.hide()
- $CanvasLayer2/WeaponUi.hide()
- scoreLabel.hide()
-
-
-func set_score(value):
- score = value
- update_score_label()
- if score >= 1000:
- if count2 != 1:
- count2 = 1
- var addorno = 1
- if playerstats.hp != playerstats.max_hp:
- addorno += 1
- playerstats.max_hp += 1
- playerstats.hp += addorno
- if addorno == 2:
- announce("congrats on those hearts")
- else:
- announce("congrats on that heart")
-
- if score >= 10000:
- if count != 1:
- count = 1
- var save_data = SaveAndLoad.load_data_from_file()
- save_data.unlocked2 = true
- SaveAndLoad.save_data_to_file(save_data)
- print("saved?")
- if score >= 30000:
- Game.transition("res://ui/scenes/Win.tscn")
-
-
-func update_score_label():
- scoreLabel.text = "Score = " + str(score)
-
-
-func update_save_data():
- var save_data = SaveAndLoad.load_data_from_file()
- if score > save_data.highscore:
- save_data.highscore = score
- SaveAndLoad.save_data_to_file(save_data)
-
-
-func _on_Ship_player_death():
- playerstats.max_hp = 3
- playerstats.recent_score = score
- $CanvasLayer2/Background/HpUi.visible = false
- playerstats.hp = playerstats.max_hp
- update_save_data()
- yield(get_tree().create_timer(1), "timeout")
- Game.transition("res://ui/scenes/GameOverScreen.tscn")
-
-
-onready var speaker = $CanvasLayer2/Background/anouncementlabel
-onready var confetti = $CanvasLayer2/Background/anouncementlabel/confetti
-
-
-func announce(text):
- speaker.text = text
- confetti.emitting = true
- yield(get_tree().create_timer(8), "timeout")
- confetti.emitting = false
- speaker.text = " "
-
-
-func _process(_delta):
- if playerstats.power == true:
- $CanvasLayer2/Background/powerup.show()
- else:
- $CanvasLayer2/Background/powerup.hide()