Diffstat (limited to 'world/World.tscn')
| -rw-r--r-- | world/World.tscn | 189 |
1 files changed, 189 insertions, 0 deletions
diff --git a/world/World.tscn b/world/World.tscn new file mode 100644 index 0000000..88a61af --- /dev/null +++ b/world/World.tscn @@ -0,0 +1,189 @@ +[gd_scene load_steps=16 format=2] + +[ext_resource path="res://world/World.gd" type="Script" id=1] +[ext_resource path="res://ui/scenes/pause.tscn" type="PackedScene" id=2] +[ext_resource path="res://effects/Stars.tscn" type="PackedScene" id=3] +[ext_resource path="res://enemy/scenes/EnemySpawner.tscn" type="PackedScene" id=4] +[ext_resource path="res://ui/scenes/WeaponUi.tscn" type="PackedScene" id=5] +[ext_resource path="res://world/EnemyHolder.gd" type="Script" id=6] +[ext_resource path="res://ui/scenes/HpUi.tscn" type="PackedScene" id=7] +[ext_resource path="res://player/scenes/Ship.tscn" type="PackedScene" id=8] +[ext_resource path="res://fonts/fonty.tres" type="DynamicFont" id=9] +[ext_resource path="res://ui/buttontheme.tres" type="Theme" id=10] +[ext_resource path="res://PowerUp.tscn" type="PackedScene" id=11] +[ext_resource path="res://fonts/04b-19.tres" type="DynamicFont" id=12] + +[sub_resource type="Shader" id=6] +code = "shader_type canvas_item; + +uniform float vignette_intensity = 0.4; +uniform float vignette_opacity : hint_range(0.0, 1.0) = 0.5; +uniform vec4 vignette_rgb : hint_color = vec4(0.0, 0.0, 0.0, 1.0); + +float vignette(vec2 uv){ + uv *= 1.0 - uv.xy; + float vignette = uv.x * uv.y * 15.0; + return pow(vignette, vignette_intensity * vignette_opacity); +} + +void fragment(){ + vec4 color = texture(SCREEN_TEXTURE, SCREEN_UV); + vec4 text = texture(TEXTURE, UV); + + text.rgba *= (vignette_rgb.rgba); + text.rgba *= (1.0 - vignette(UV)); + + COLOR = vec4((text.rgb)*color.rgb,text.a); +}" + +[sub_resource type="ShaderMaterial" id=7] +shader = SubResource( 6 ) +shader_param/vignette_intensity = 4.829 +shader_param/vignette_opacity = 0.12 +shader_param/vignette_rgb = Color( 0, 0, 0, 1 ) + +[sub_resource type="RectangleShape2D" id=4] +extents = Vector2( 19.125, 183 ) + +[node name="World" type="Node" groups=["World"]] +script = ExtResource( 1 ) + +[node name="Camera2D" type="Camera2D" parent="."] +position = Vector2( 160, 90 ) +z_index = 1 +current = true + +[node name="EnemyHolder" type="Node2D" parent="."] +script = ExtResource( 6 ) + +[node name="CanvasLayer2" type="Control" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 + +[node name="ColorRect" type="ColorRect" parent="CanvasLayer2"] +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = -24.0 +margin_top = -22.0 +margin_right = 28.0 +margin_bottom = 19.0 +color = Color( 0.105882, 0.105882, 0.105882, 1 ) + +[node name="Background" type="Control" parent="CanvasLayer2"] +material = SubResource( 7 ) +anchor_right = 1.0 +anchor_bottom = 1.0 +__meta__ = { +"_edit_lock_": true +} + +[node name="WeaponUi" parent="CanvasLayer2/Background" instance=ExtResource( 5 )] +margin_left = 31.0 +margin_top = 5.0 +margin_right = -269.0 +margin_bottom = -159.0 + +[node name="HpUi" parent="CanvasLayer2/Background" instance=ExtResource( 7 )] +margin_left = 242.0 +margin_top = 5.0 +margin_right = -11.0 +margin_bottom = -164.0 + +[node name="ScoreLabel" type="Label" parent="CanvasLayer2/Background"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -91.5 +margin_top = 7.0 +margin_right = 91.5 +margin_bottom = 24.0 +custom_fonts/font = ExtResource( 12 ) +text = "Score = 0" +align = 1 +autowrap = true + +[node name="powerup" type="Label" parent="CanvasLayer2/Background"] +visible = false +anchor_right = 1.0 +margin_left = 134.0 +margin_top = 156.0 +margin_right = -3.0 +margin_bottom = 173.0 +custom_fonts/font = ExtResource( 9 ) +text = "POWER UP!!!" +align = 1 +autowrap = true +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Stars" parent="CanvasLayer2/Background" instance=ExtResource( 3 )] + +[node name="EnemySpawner" parent="CanvasLayer2/Background" instance=ExtResource( 4 )] +position = Vector2( 320, 0 ) + +[node name="walls" type="StaticBody2D" parent="CanvasLayer2/Background"] +position = Vector2( -15, 0 ) +collision_layer = 8 +collision_mask = 16 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="CanvasLayer2/Background/walls"] +position = Vector2( -3, 80 ) +shape = SubResource( 4 ) + +[node name="left" type="Position2D" parent="CanvasLayer2/Background/walls/CollisionShape2D"] +position = Vector2( 19, -79 ) + +[node name="bottom" type="Position2D" parent="CanvasLayer2/Background/walls/CollisionShape2D"] +position = Vector2( 19, 100 ) + +[node name="CollisionShape2D4" type="CollisionShape2D" parent="CanvasLayer2/Background/walls"] +position = Vector2( 378, 90 ) +shape = SubResource( 4 ) + +[node name="CollisionShape2D2" type="CollisionShape2D" parent="CanvasLayer2/Background/walls"] +position = Vector2( 175, 198 ) +rotation = 1.5708 +shape = SubResource( 4 ) + +[node name="CollisionShape2D3" type="CollisionShape2D" parent="CanvasLayer2/Background/walls"] +position = Vector2( 175, -18 ) +rotation = 1.5708 +shape = SubResource( 4 ) + +[node name="pause" parent="CanvasLayer2/Background" instance=ExtResource( 2 )] +visible = false + +[node name="anouncementlabel" type="Label" parent="CanvasLayer2/Background"] +margin_left = 3.0 +margin_top = 163.0 +margin_right = 189.0 +margin_bottom = 177.0 +theme = ExtResource( 10 ) +align = 1 + +[node name="confetti" type="CPUParticles2D" parent="CanvasLayer2/Background/anouncementlabel"] +show_behind_parent = true +position = Vector2( 83, 2 ) +emitting = false +amount = 80 +emission_shape = 2 +emission_rect_extents = Vector2( 80, 2 ) +direction = Vector2( 0, -1 ) +spread = 140.0 +gravity = Vector2( 0, -50 ) +initial_velocity = 20.0 +linear_accel = 20.0 +scale_amount = 3.0 +scale_amount_random = 1.0 +color = Color( 0.968627, 0, 1, 1 ) +hue_variation = 1.0 +hue_variation_random = 1.0 + +[node name="Ship" parent="CanvasLayer2/Background" instance=ExtResource( 8 )] +position = Vector2( 25, 77 ) +z_index = 1 + +[node name="PowerUp" parent="." instance=ExtResource( 11 )] +position = Vector2( 226, 57 ) + +[connection signal="player_death" from="CanvasLayer2/Background/Ship" to="." method="_on_Ship_player_death"] |