Diffstat (limited to 'world/World.tscn')
-rw-r--r--world/World.tscn189
1 files changed, 0 insertions, 189 deletions
diff --git a/world/World.tscn b/world/World.tscn
deleted file mode 100644
index 88a61af..0000000
--- a/world/World.tscn
+++ /dev/null
@@ -1,189 +0,0 @@
-[gd_scene load_steps=16 format=2]
-
-[ext_resource path="res://world/World.gd" type="Script" id=1]
-[ext_resource path="res://ui/scenes/pause.tscn" type="PackedScene" id=2]
-[ext_resource path="res://effects/Stars.tscn" type="PackedScene" id=3]
-[ext_resource path="res://enemy/scenes/EnemySpawner.tscn" type="PackedScene" id=4]
-[ext_resource path="res://ui/scenes/WeaponUi.tscn" type="PackedScene" id=5]
-[ext_resource path="res://world/EnemyHolder.gd" type="Script" id=6]
-[ext_resource path="res://ui/scenes/HpUi.tscn" type="PackedScene" id=7]
-[ext_resource path="res://player/scenes/Ship.tscn" type="PackedScene" id=8]
-[ext_resource path="res://fonts/fonty.tres" type="DynamicFont" id=9]
-[ext_resource path="res://ui/buttontheme.tres" type="Theme" id=10]
-[ext_resource path="res://PowerUp.tscn" type="PackedScene" id=11]
-[ext_resource path="res://fonts/04b-19.tres" type="DynamicFont" id=12]
-
-[sub_resource type="Shader" id=6]
-code = "shader_type canvas_item;
-
-uniform float vignette_intensity = 0.4;
-uniform float vignette_opacity : hint_range(0.0, 1.0) = 0.5;
-uniform vec4 vignette_rgb : hint_color = vec4(0.0, 0.0, 0.0, 1.0);
-
-float vignette(vec2 uv){
- uv *= 1.0 - uv.xy;
- float vignette = uv.x * uv.y * 15.0;
- return pow(vignette, vignette_intensity * vignette_opacity);
-}
-
-void fragment(){
- vec4 color = texture(SCREEN_TEXTURE, SCREEN_UV);
- vec4 text = texture(TEXTURE, UV);
-
- text.rgba *= (vignette_rgb.rgba);
- text.rgba *= (1.0 - vignette(UV));
-
- COLOR = vec4((text.rgb)*color.rgb,text.a);
-}"
-
-[sub_resource type="ShaderMaterial" id=7]
-shader = SubResource( 6 )
-shader_param/vignette_intensity = 4.829
-shader_param/vignette_opacity = 0.12
-shader_param/vignette_rgb = Color( 0, 0, 0, 1 )
-
-[sub_resource type="RectangleShape2D" id=4]
-extents = Vector2( 19.125, 183 )
-
-[node name="World" type="Node" groups=["World"]]
-script = ExtResource( 1 )
-
-[node name="Camera2D" type="Camera2D" parent="."]
-position = Vector2( 160, 90 )
-z_index = 1
-current = true
-
-[node name="EnemyHolder" type="Node2D" parent="."]
-script = ExtResource( 6 )
-
-[node name="CanvasLayer2" type="Control" parent="."]
-anchor_right = 1.0
-anchor_bottom = 1.0
-
-[node name="ColorRect" type="ColorRect" parent="CanvasLayer2"]
-anchor_right = 1.0
-anchor_bottom = 1.0
-margin_left = -24.0
-margin_top = -22.0
-margin_right = 28.0
-margin_bottom = 19.0
-color = Color( 0.105882, 0.105882, 0.105882, 1 )
-
-[node name="Background" type="Control" parent="CanvasLayer2"]
-material = SubResource( 7 )
-anchor_right = 1.0
-anchor_bottom = 1.0
-__meta__ = {
-"_edit_lock_": true
-}
-
-[node name="WeaponUi" parent="CanvasLayer2/Background" instance=ExtResource( 5 )]
-margin_left = 31.0
-margin_top = 5.0
-margin_right = -269.0
-margin_bottom = -159.0
-
-[node name="HpUi" parent="CanvasLayer2/Background" instance=ExtResource( 7 )]
-margin_left = 242.0
-margin_top = 5.0
-margin_right = -11.0
-margin_bottom = -164.0
-
-[node name="ScoreLabel" type="Label" parent="CanvasLayer2/Background"]
-anchor_left = 0.5
-anchor_right = 0.5
-margin_left = -91.5
-margin_top = 7.0
-margin_right = 91.5
-margin_bottom = 24.0
-custom_fonts/font = ExtResource( 12 )
-text = "Score = 0"
-align = 1
-autowrap = true
-
-[node name="powerup" type="Label" parent="CanvasLayer2/Background"]
-visible = false
-anchor_right = 1.0
-margin_left = 134.0
-margin_top = 156.0
-margin_right = -3.0
-margin_bottom = 173.0
-custom_fonts/font = ExtResource( 9 )
-text = "POWER UP!!!"
-align = 1
-autowrap = true
-__meta__ = {
-"_edit_use_anchors_": false
-}
-
-[node name="Stars" parent="CanvasLayer2/Background" instance=ExtResource( 3 )]
-
-[node name="EnemySpawner" parent="CanvasLayer2/Background" instance=ExtResource( 4 )]
-position = Vector2( 320, 0 )
-
-[node name="walls" type="StaticBody2D" parent="CanvasLayer2/Background"]
-position = Vector2( -15, 0 )
-collision_layer = 8
-collision_mask = 16
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="CanvasLayer2/Background/walls"]
-position = Vector2( -3, 80 )
-shape = SubResource( 4 )
-
-[node name="left" type="Position2D" parent="CanvasLayer2/Background/walls/CollisionShape2D"]
-position = Vector2( 19, -79 )
-
-[node name="bottom" type="Position2D" parent="CanvasLayer2/Background/walls/CollisionShape2D"]
-position = Vector2( 19, 100 )
-
-[node name="CollisionShape2D4" type="CollisionShape2D" parent="CanvasLayer2/Background/walls"]
-position = Vector2( 378, 90 )
-shape = SubResource( 4 )
-
-[node name="CollisionShape2D2" type="CollisionShape2D" parent="CanvasLayer2/Background/walls"]
-position = Vector2( 175, 198 )
-rotation = 1.5708
-shape = SubResource( 4 )
-
-[node name="CollisionShape2D3" type="CollisionShape2D" parent="CanvasLayer2/Background/walls"]
-position = Vector2( 175, -18 )
-rotation = 1.5708
-shape = SubResource( 4 )
-
-[node name="pause" parent="CanvasLayer2/Background" instance=ExtResource( 2 )]
-visible = false
-
-[node name="anouncementlabel" type="Label" parent="CanvasLayer2/Background"]
-margin_left = 3.0
-margin_top = 163.0
-margin_right = 189.0
-margin_bottom = 177.0
-theme = ExtResource( 10 )
-align = 1
-
-[node name="confetti" type="CPUParticles2D" parent="CanvasLayer2/Background/anouncementlabel"]
-show_behind_parent = true
-position = Vector2( 83, 2 )
-emitting = false
-amount = 80
-emission_shape = 2
-emission_rect_extents = Vector2( 80, 2 )
-direction = Vector2( 0, -1 )
-spread = 140.0
-gravity = Vector2( 0, -50 )
-initial_velocity = 20.0
-linear_accel = 20.0
-scale_amount = 3.0
-scale_amount_random = 1.0
-color = Color( 0.968627, 0, 1, 1 )
-hue_variation = 1.0
-hue_variation_random = 1.0
-
-[node name="Ship" parent="CanvasLayer2/Background" instance=ExtResource( 8 )]
-position = Vector2( 25, 77 )
-z_index = 1
-
-[node name="PowerUp" parent="." instance=ExtResource( 11 )]
-position = Vector2( 226, 57 )
-
-[connection signal="player_death" from="CanvasLayer2/Background/Ship" to="." method="_on_Ship_player_death"]