[gd_scene load_steps=7 format=2]
[ext_resource path="res://PowerUp.gd" type="Script" id=1]
[ext_resource path="res://sprites/star.png" type="Texture" id=2]
[ext_resource path="res://sprites/glow.png" type="Texture" id=3]
[sub_resource type="CanvasItemMaterial" id=3]
blend_mode = 1
[sub_resource type="CircleShape2D" id=1]
radius = 13.0384
[sub_resource type="Animation" id=2]
resource_name = "death"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"values": [ {
"args": [ ],
"method": "create_explosion"
}, {
"args": [ ],
"method": "queue_free"
} ]
}
[node name="PowerUp" type="Area2D" groups=["Player"]]
collision_layer = 0
script = ExtResource( 1 )
[node name="Sprite2" type="Sprite" parent="."]
self_modulate = Color( 1, 0.890196, 0, 1 )
material = SubResource( 3 )
texture = ExtResource( 3 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( -1, 0 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
playback_speed = 0.5
anims/death = SubResource( 2 )
[node name="confetti" type="CPUParticles2D" parent="."]
show_behind_parent = true
emitting = false
amount = 80
direction = Vector2( 0, -1 )
spread = 180.0
gravity = Vector2( 0, 0 )
initial_velocity = 20.0
linear_accel = 20.0
scale_amount = 3.0
scale_amount_random = 1.0
color = Color( 0.968627, 0, 1, 1 )
hue_variation = 1.0
hue_variation_random = 1.0
[node name="Timer" type="Timer" parent="."]
wait_time = 10.0
[node name="CPUParticles2D" type="CPUParticles2D" parent="."]
show_behind_parent = true
amount = 20
local_coords = false
direction = Vector2( 0, 0 )
spread = 180.0
gravity = Vector2( 0, 0 )
initial_velocity = 20.0
scale_amount = 2.0
scale_amount_random = 0.2
color = Color( 0.694118, 0.466667, 0.113725, 1 )
hue_variation = 0.2
hue_variation_random = 1.0
[connection signal="area_entered" from="." to="." method="_on_PowerUp_area_entered"]
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]