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[gd_scene load_steps=6 format=2]

[ext_resource path="res://bullets/scenes/Laser.tscn" type="PackedScene" id=1]
[ext_resource path="res://sprites/smallparticle.png" type="Texture" id=2]

[sub_resource type="CanvasItemMaterial" id=17]

[sub_resource type="SpriteFrames" id=18]
animations = [ {
"frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]

[sub_resource type="RectangleShape2D" id=16]
resource_local_to_scene = true
extents = Vector2( 1, 1 )

[node name="Flak" instance=ExtResource( 1 )]
mass = 30.0
linear_velocity = Vector2( 15, 0 )
spreadmaxneg = -40
spreadmaxpos = 40
scalingrand = true
maxscalingrand = 3
initial_velocity = 50
scale_glow = false

[node name="Laser" parent="." index="0"]
self_modulate = Color( 1, 1, 1, 0.811765 )
material = SubResource( 17 )
frames = SubResource( 18 )

[node name="Collision" parent="." index="1"]
position = Vector2( 0, 0 )
shape = SubResource( 16 )

[node name="VisibilityNotifier2D" parent="." index="2"]
visible = false

[node name="Timer2" parent="." index="5"]
wait_time = 2.0
one_shot = true
autostart = true

[connection signal="timeout" from="Timer2" to="." method="queue_free"]