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[gd_scene load_steps=5 format=2]

[ext_resource path="res://sprites/Explosion.png" type="Texture" id=1]
[ext_resource path="res://sounds/Explode.wav" type="AudioStream" id=2]

[sub_resource type="Animation" id=1]
resource_name = "Explode"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3, 4 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.5 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [  ],
"method": "queue_free"
} ]
}

[sub_resource type="Animation" id=2]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0 ]
}

[node name="ExplosionEffect" type="Sprite"]
texture = ExtResource( 1 )
hframes = 6

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Explode"
anims/Explode = SubResource( 1 )
anims/RESET = SubResource( 2 )

[node name="ExplodeSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 2 )
volume_db = -30.0
autoplay = true