1 2 3 4 5 6 7 8 9 10 11 12 13 14
[gd_resource type="Shader" format=2] [resource] code = "shader_type canvas_item; uniform bool apply = false; uniform float offset = 1.; void fragment(){ vec4 green_channel = texture(SCREEN_TEXTURE, SCREEN_UV); vec4 red_channel = texture(SCREEN_TEXTURE, vec2(SCREEN_UV.x + (offset * SCREEN_PIXEL_SIZE.x), SCREEN_UV.y)); vec4 blue_channel = texture(SCREEN_TEXTURE, vec2(SCREEN_UV.x - (offset * SCREEN_PIXEL_SIZE.x), SCREEN_UV.y)); COLOR = vec4(red_channel.r, green_channel.g, blue_channel.b, 1.); }"