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[gd_scene load_steps=8 format=2]

[ext_resource path="res://enemy/scenes/Enemy.tscn" type="PackedScene" id=1]
[ext_resource path="res://enemy/scripts/EasyEnemy.gd" type="Script" id=2]
[ext_resource path="res://sprites/EasyEnemy.png" type="Texture" id=3]

[sub_resource type="AtlasTexture" id=3]
flags = 2
atlas = ExtResource( 3 )
region = Rect2( 0, 0, 16, 16 )

[sub_resource type="AtlasTexture" id=4]
flags = 2
atlas = ExtResource( 3 )
region = Rect2( 16, 0, 16, 16 )

[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ SubResource( 3 ), SubResource( 4 ) ],
"loop": true,
"name": "default",
"speed": 1.5
} ]

[sub_resource type="RectangleShape2D" id=1]
resource_local_to_scene = true
extents = Vector2( 4.5, 7 )

[node name="octopus" instance=ExtResource( 1 )]
script = ExtResource( 2 )
ARMOR = 10
score_on_kill = 5
SPEED = 15
shootspeed = 10.0

[node name="Sprite" parent="." index="0"]
frames = SubResource( 2 )

[node name="CollisionShape2D" parent="." index="1"]
position = Vector2( 0.5, 0 )
shape = SubResource( 1 )