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[gd_scene load_steps=6 format=2]

[ext_resource path="res://enemy/scenes/Enemy.tscn" type="PackedScene" id=1]
[ext_resource path="res://sprites/UFO-export.png" type="Texture" id=2]
[ext_resource path="res://bullets/scenes/EnemyLaserBig.tscn" type="PackedScene" id=3]

[sub_resource type="SpriteFrames" id=2]
resource_local_to_scene = true
animations = [ {
"frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]

[sub_resource type="RectangleShape2D" id=1]
resource_local_to_scene = true
extents = Vector2( 4, 8 )

[node name="Enemy" instance=ExtResource( 1 )]
drop_power_up = true
score_on_kill = 100
Laser = ExtResource( 3 )
SPEED = 10
shootspeed = 5.0

[node name="Sprite" parent="." index="0"]
rotation = 1.5708
frames = SubResource( 2 )

[node name="CollisionShape2D" parent="." index="1"]
shape = SubResource( 1 )