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[gd_scene load_steps=8 format=2]

[ext_resource path="res://sprites/PlayerMissileIcon.png" type="Texture" id=1]
[ext_resource path="res://sprites/laser.png" type="Texture" id=2]
[ext_resource path="res://sprites/split.png" type="Texture" id=3]
[ext_resource path="res://ui/scripts/WeaponUi.gd" type="Script" id=4]
[ext_resource path="res://sprites/smallparticle.png" type="Texture" id=6]
[ext_resource path="res://sprites/inputs.png" type="Texture" id=7]
[ext_resource path="res://fonts/tiny.tres" type="DynamicFont" id=8]

[node name="WeaponUi" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_right = -300.0
margin_bottom = -164.0
script = ExtResource( 4 )
__meta__ = {
"_edit_use_anchors_": false
}

[node name="Rocket" type="TextureRect" parent="."]
visible = false
margin_left = 10.0
margin_right = 18.0
margin_bottom = 10.0
rect_rotation = 90.0
texture = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}

[node name="Laser" type="TextureRect" parent="."]
visible = false
margin_right = 20.0
margin_bottom = 15.0
texture = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}

[node name="Split" type="TextureRect" parent="."]
visible = false
margin_right = 20.0
margin_bottom = 15.0
texture = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}

[node name="Flak" type="TextureRect" parent="."]
visible = false
margin_right = 20.0
margin_bottom = 15.0
texture = ExtResource( 6 )
__meta__ = {
"_edit_use_anchors_": false
}

[node name="tab" type="Sprite" parent="." groups=["keyboard"]]
position = Vector2( -15, 9 )
texture = ExtResource( 7 )
region_enabled = true
region_rect = Rect2( 0, 16, 23, 16 )

[node name="Label" type="Label" parent="tab" groups=["keyboard"]]
margin_left = -11.0
margin_top = -7.0
margin_right = 11.0
margin_bottom = 7.0
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 8 )
text = "tab"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}

[node name="y" type="Sprite" parent="." groups=["gamepad"]]
visible = false
position = Vector2( -11, 2 )
texture = ExtResource( 7 )
region_enabled = true
region_rect = Rect2( 48, 112, 16, 16 )