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[gd_scene load_steps=2 format=2] [ext_resource path="res://sprites/lock.png" type="Texture" id=1] [node name="levelselect" type="ColorRect"] anchor_right = 1.0 anchor_bottom = 1.0 color = Color( 0, 0, 0, 1 ) __meta__ = { "_edit_use_anchors_": false } [node name="TextureButton" type="TextureButton" parent="."] margin_left = 16.0 margin_top = 16.0 margin_right = 40.0 margin_bottom = 40.0 disabled = true texture_disabled = ExtResource( 1 )