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[gd_scene load_steps=2 format=2]

[ext_resource path="res://sprites/lock.png" type="Texture" id=1]

[node name="levelselect" type="ColorRect"]
anchor_right = 1.0
anchor_bottom = 1.0
color = Color( 0, 0, 0, 1 )
__meta__ = {
"_edit_use_anchors_": false
}

[node name="TextureButton" type="TextureButton" parent="."]
margin_left = 16.0
margin_top = 16.0
margin_right = 40.0
margin_bottom = 40.0
disabled = true
texture_disabled = ExtResource( 1 )