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extends Control signal back func called(): show() $"%BackButton".grab_focus() func _on_UIResolutionSelector_resolution_changed(new_resolution: Vector2) -> void: OS.set_window_size(new_resolution) func _on_UIFullscreenCheckbox_toggled(button_pressed: bool) -> void: OS.window_fullscreen = button_pressed func _on_UIVsyncCheckbox_toggled(button_pressed: bool) -> void: OS.vsync_enabled = button_pressed func _on_BackButton_pressed(): emit_signal("back") func _on_bullet_lights_toggled(button_pressed): get_tree().call_group("pbullet", "set_lights", button_pressed) ProjectSettings.set_setting("global/bullet_lights", button_pressed)