# splitter
[](https://godotengine.org "Made with godot")
[](https://www.npmjs.com/package/@bendn/remap)
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Small addon for multiplayer splitscreen
[](_blank "Picture!")
## Usage
```GDScript
extends Splitscreen
func _ready() -> void:
super()
var cam := Camera3D.new()
join().viewport.add_child(cam)
await get_tree().create_timer(1).timeout
cam = Camera3D.new()
join().viewport.add_child(cam)
```
## Installation
<details open>
<summary><h3>With the Godot Package Manager</h3></summary>
> **Note** The information here may not be up to date. For most up to date information, see [gpm#using-packages](https://github.com/godot-package-manager#using-packages-quickstart)
> **Warning** This addon is not compatible with being used as a sub addon(a addon to another addon), as it uses classes.
This addon is installable via the [gpm](https://github.com/godot-package-manager).
To install, create a [`godot.package`](https://github.com/godot-package-manager#godotpackage) file.
It should look something like this.
```jsonc
packages: {
@bendn/splitter: 1.0.1 // this is the package version.
}
```
Then download the [latest version](https://github.com/godot-package-manager/cli/releases/latest) of the [cli](https://github.com/godot-package-manager/cli#installation), move the executable to your `PATH` as `gpm` (`wget "https://github.com/godot-package-manager/cli/releases/latest/download/godot-package-manager.x86_64" -O /bin/gpm`).
And finally, to download[^1]:
```bash
gpm update # in the same dir as your godot.package
# or, if in a different dir,
# gpm update --config-file path-to-godot.package
```
</details>
<details>
<summary><h3>Manually<h3></summary>
- Download the repo (`wget https://github.com/bend-n/splitter/archive/refs/heads/main.zip && unzip main.zip`).
- Move the `splitter-main/addons/splitter` folder into your `addons` folder (`mkdir addons && mv splitter-main/addons/splitter addons/`)
</details>
[^1]: [Usage instructions for the cli](https://github.com/godot-package-manager/cli#usage)