stockfish for godot
-rw-r--r--
28
-rw-r--r--
142
d---------
-rw-r--r--
56
-rw-r--r--
104
-rw-r--r--
1062
-rw-r--r--
227
-rw-r--r--
149
-rw-r--r--
508
-rw-r--r--
3826
d---------
-rwxr-xr-x
974
-rw-r--r--
896
godot-cpp @ 97c181a
m---------
-rw-r--r--
963
d---------
README.md
stockfish
Usage
extends Node
var fish: Stockfish
func _ready() -> void:
var loader := StockfishLoader.new()
fish = loader.load_stockfish()
fish.game = Chess.new()
while not fish.game.game_over():
fish.go(5)
var bestmove = yield(fish, "bestmove")
prints("bestmove", "is", fish.game.move(bestmove).san)
fish._position()
print(fish.game.pgn(), "\n", fish.game.fen())