tetris
Diffstat (limited to 'Logic.gd')
-rw-r--r--Logic.gd64
1 files changed, 0 insertions, 64 deletions
diff --git a/Logic.gd b/Logic.gd
deleted file mode 100644
index c919ee5..0000000
--- a/Logic.gd
+++ /dev/null
@@ -1,64 +0,0 @@
-extends Reference
-class_name Logic
-
-const i := [ 0, 0, 0, 0,
- 1, 1, 1, 1 ]
-const j := [ 0, 1, 1, 1,
- 0, 0, 0, 1 ]
-const l := [ 1, 1, 1, 0,
- 1 ]
-const o := [ 0, 1, 1, 0,
- 0, 1, 1 ]
-const s := [ 0, 1, 1, 0,
- 1, 1 ]
-const t := [ 0, 1, 0, 0,
- 1, 1, 1 ]
-const z := [ 1, 1, 0, 0,
- 0, 1, 1 ]
-
-const piece_bag := [i, i, i, i, j, j, j, j, l, l, l, l, o, o, o, o, s, s, s, s, t, t, t, t, z, z, z, z]
-const piece_indexs := {i: 0, j: 1, l: 2, o: 3, s: 4, t: 5, z: 6}
-
-
-static func create_matrix(rows: int, columns: int) -> Array:
- var matrix = []
- for y in range(rows):
- matrix.append([])
- for _x in range(columns):
- matrix[y].append(0)
-
- return matrix
-
-
-static func valid_move(matrix: Array, piece, offset := Vector2()) -> bool:
- offset += piece.position
- for y in range(4):
- for x in range(4):
- if get_index_or_null(piece.shape, y, x) > 0:
- #warning-ignore-all:narrowing_conversion
- if (
- get_index_or_null(matrix, y + offset.y, x + offset.x) == null
- or get_index_or_null(matrix, y + offset.y, x + offset.x) > 0
- or x + offset.x < 0
- or y + offset.y >= len(matrix)
- or x + offset.x >= len(matrix[y])
- ):
- return false
- return true
-
-
-static func clear_lines(matrix: Array) -> PoolIntArray:
- var clearable_lines := PoolIntArray()
- var y = len(matrix)
- while y > 0: # go from the bottom up
- y -= 1
- if matrix[y].min() > 0: # if a line has no empty
- for yy in range(y, 1, -1): # move all lines dodwn
- matrix[yy] = matrix[yy - 1]
- clearable_lines.append(y)
- y += 1 # and go down one, to check the new thing
- return clearable_lines
-
-
-static func get_index_or_null(arr: Array, y: int, x: int) -> int:
- return arr[y][x] if y < len(arr) and x < len(arr[y]) else null