; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "HBoxContainer",
"class": "ActionIcons",
"language": "GDScript",
"path": "res://addons/remap/ActionIcons.gd"
}, {
"base": "HBoxContainer",
"class": "ActionLabel",
"language": "GDScript",
"path": "res://addons/remap/ActionLabel.gd"
}, {
"base": "Reference",
"class": "IconMap",
"language": "GDScript",
"path": "res://addons/remap/IconMap.gd"
}, {
"base": "InputEventAction",
"class": "InputEventSwipe",
"language": "GDScript",
"path": "res://addons/swipe-detector/InputEventSwipe.gd"
}, {
"base": "Node",
"class": "KeySelector",
"language": "GDScript",
"path": "res://addons/remap/KeySelector.gd"
}, {
"base": "Reference",
"class": "Logic",
"language": "GDScript",
"path": "res://Logic.gd"
}, {
"base": "HBoxContainer",
"class": "RemapButton",
"language": "GDScript",
"path": "res://addons/remap/RemapButton.gd"
}, {
"base": "Reference",
"class": "RemapUtilities",
"language": "GDScript",
"path": "res://addons/remap/RemapUtilities.gd"
}, {
"base": "Node",
"class": "SaveLoadUtils",
"language": "GDScript",
"path": "res://addons/remap/SaveLoadUtils.gd"
}, {
"base": "Node",
"class": "SwipeDetector",
"language": "GDScript",
"path": "res://addons/swipe-detector/SwipeDetector.gd"
}, {
"base": "MarginContainer",
"class": "Tetris",
"language": "GDScript",
"path": "res://Tetris.gd"
}, {
"base": "Resource",
"class": "TetrisPiece",
"language": "GDScript",
"path": "res://TetrisPiece.gd"
} ]
_global_script_class_icons={
"ActionIcons": "",
"ActionLabel": "",
"IconMap": "",
"InputEventSwipe": "",
"KeySelector": "",
"Logic": "",
"RemapButton": "",
"RemapUtilities": "",
"SaveLoadUtils": "",
"SwipeDetector": "",
"Tetris": "",
"TetrisPiece": ""
}
[application]
config/name="tetris"
run/main_scene="res://Main.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="tetris"
run/low_processor_mode=true
config/icon="res://icon.png"
[debug]
gdscript/warnings/return_value_discarded=false
[display]
window/size/width=180
window/size/height=243
window/size/test_width=720
window/size/test_height=970
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/aspect="expand"
[input]
unused={
"deadzone": 0.5,
"events": [ ]
}
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
rotate_cw={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
rotate_anti_cw={
"deadzone": 0.5,
"events": [ ]
}
pause={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[logging]
file_logging/enable_file_logging=true
[rendering]
quality/driver/driver_name="GLES2"
2d/options/use_nvidia_rect_flicker_workaround=true
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
2d/snapping/use_gpu_pixel_snap=true
vram_compression/import_etc=true
environment/default_clear_color=Color( 0.992157, 0.964706, 0.890196, 1 )