small racing game im working on
Diffstat (limited to 'assets/cars/sparks.tscn')
-rw-r--r--assets/cars/sparks.tscn22
1 files changed, 11 insertions, 11 deletions
diff --git a/assets/cars/sparks.tscn b/assets/cars/sparks.tscn
index 164c09a..2476f83 100644
--- a/assets/cars/sparks.tscn
+++ b/assets/cars/sparks.tscn
@@ -1,39 +1,39 @@
[gd_scene load_steps=5 format=3 uid="uid://bg1gm56iyns8a"]
-[ext_resource type="Script" path="res://assets/cars/sparks.gd" id="1_34m1u"]
+[ext_resource type="Script" path="res://assets/cars/sparks.gd" id="1_kgyct"]
+[ext_resource type="Material" uid="uid://c87fkmbkpyqj1" path="res://assets/cars/sparks.tres" id="1_nk1cw"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_7tl5g"]
-spread = 10.0
+spread = 24.096
flatness = 0.15
-gravity = Vector3(0, -0.5, 0)
initial_velocity_min = 0.5
initial_velocity_max = 20.0
+gravity = Vector3(0, -0.5, 0)
linear_accel_min = 0.01
linear_accel_max = 4.09
scale_min = 0.5
scale_max = 1.5
hue_variation_min = 0.59
hue_variation_max = 0.59
-
-[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0lec5"]
-shading_mode = 0
-albedo_color = Color(1, 0.784314, 0.231373, 1)
+collision_mode = 1
+collision_friction = 0.33
+collision_bounce = 0.25
[sub_resource type="CylinderMesh" id="CylinderMesh_tbgsw"]
-material = SubResource("StandardMaterial3D_0lec5")
+material = ExtResource("1_nk1cw")
top_radius = 0.02
bottom_radius = 0.02
height = 0.04
radial_segments = 8
[node name="crash" type="GPUParticles3D"]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.98517, 2.26511, 0)
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.98517, 5.57651, 0)
emitting = false
-amount = 10
+amount = 100
lifetime = 2.0
one_shot = true
explosiveness = 1.0
randomness = 0.1
process_material = SubResource("ParticleProcessMaterial_7tl5g")
draw_pass_1 = SubResource("CylinderMesh_tbgsw")
-script = ExtResource("1_34m1u")
+script = ExtResource("1_kgyct")