small racing game im working on
Diffstat (limited to 'assets/mats/shader_sky.tres')
-rw-r--r--assets/mats/shader_sky.tres48
1 files changed, 24 insertions, 24 deletions
diff --git a/assets/mats/shader_sky.tres b/assets/mats/shader_sky.tres
index 4526979..8c70801 100644
--- a/assets/mats/shader_sky.tres
+++ b/assets/mats/shader_sky.tres
@@ -44,33 +44,23 @@ noise = SubResource("FastNoiseLite_deuf6")
[resource]
shader = ExtResource("1_re4p3")
-shader_parameter/cloud_edge_day_color = Color(0.9, 0.9, 0.9, 1)
-shader_parameter/cloud_main_day_color = Color(1, 1, 1, 1)
-shader_parameter/cloud_edge_night_color = Color(0.15, 0.19, 0.25, 1)
-shader_parameter/cloud_main_night_color = Color(0.15, 0.16, 0.2, 1)
-shader_parameter/cloud_speed_1 = 0.1
-shader_parameter/cloud_speed_2 = 0.1
-shader_parameter/cloud_speed_3 = 0.1
-shader_parameter/cloud_scale_1 = 0.1
-shader_parameter/cloud_scale_2 = 0.074
-shader_parameter/cloud_scale_3 = 0.075
-shader_parameter/cloud_distortion = 1.95
-shader_parameter/cloud_strength = 1.0
-shader_parameter/cloud_cutoff = 0.013
-shader_parameter/cloud_fuzziness = 0.5
-shader_parameter/cloud_noise1 = SubResource("NoiseTexture_uhc2h")
-shader_parameter/cloud_noise2 = SubResource("NoiseTexture_vkbkn")
-shader_parameter/day_bottom_color = Color(0.4, 1, 1, 1)
-shader_parameter/day_top_color = Color(0, 0.8, 1, 1)
shader_parameter/offset_horizon = 0.236
shader_parameter/horizon_intensity = -0.443
shader_parameter/sun_set = Color(0.87451, 0.388235, 0, 1)
shader_parameter/horizon_color_day = Color(0.57, 0.53, 0.26, 1)
shader_parameter/horizon_color_night = Color(0.09, 0.16, 0.04, 1)
+shader_parameter/sun_color = Color(1, 1, 1, 1)
+shader_parameter/sun_radius = 0.3
+shader_parameter/flat_sun = true
shader_parameter/moon_color = Color(1, 1, 1, 1)
shader_parameter/moon_radius = 0.1
shader_parameter/moon_crescent = -0.085
shader_parameter/dark_falloff = 3.915
+shader_parameter/enable_horizon_fade = true
+shader_parameter/horizon_fade_size = 0.2
+shader_parameter/horizon_fade_blend = 0.1
+shader_parameter/day_bottom_color = Color(0.4, 1, 1, 1)
+shader_parameter/day_top_color = Color(0, 0.8, 1, 1)
shader_parameter/night_bottom_color = Color(0, 0, 0.2, 1)
shader_parameter/night_top_color = Color(0, 0, 0, 1)
shader_parameter/stars_speed = 0.01
@@ -82,9 +72,19 @@ shader_parameter/star_falloff = 1.0
shader_parameter/stars_fade_modulation = 0.91
shader_parameter/stars_texture = SubResource("NoiseTexture_d3r0e")
shader_parameter/base_noise = ExtResource("2_mnx47")
-shader_parameter/sun_color = Color(1, 1, 1, 1)
-shader_parameter/sun_radius = 0.3
-shader_parameter/flat_sun = true
-shader_parameter/enable_horizon_fade = true
-shader_parameter/horizon_fade_size = 0.2
-shader_parameter/horizon_fade_blend = 0.1
+shader_parameter/cloud_edge_day_color = Color(0.9, 0.9, 0.9, 1)
+shader_parameter/cloud_main_day_color = Color(1, 1, 1, 1)
+shader_parameter/cloud_edge_night_color = Color(0.15, 0.19, 0.25, 1)
+shader_parameter/cloud_main_night_color = Color(0.15, 0.16, 0.2, 1)
+shader_parameter/cloud_speed_1 = 0.1
+shader_parameter/cloud_speed_2 = 0.1
+shader_parameter/cloud_speed_3 = 0.1
+shader_parameter/cloud_scale_1 = 0.1
+shader_parameter/cloud_scale_2 = 0.074
+shader_parameter/cloud_scale_3 = 0.075
+shader_parameter/cloud_distortion = 1.95
+shader_parameter/cloud_strength = 1.0
+shader_parameter/cloud_cutoff = 0.013
+shader_parameter/cloud_fuzziness = 0.5
+shader_parameter/cloud_noise1 = SubResource("NoiseTexture_uhc2h")
+shader_parameter/cloud_noise2 = SubResource("NoiseTexture_vkbkn")