small racing game im working on
Diffstat (limited to 'assets/mats/shader_sky.tres')
| -rw-r--r-- | assets/mats/shader_sky.tres | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/assets/mats/shader_sky.tres b/assets/mats/shader_sky.tres index 4526979..8c70801 100644 --- a/assets/mats/shader_sky.tres +++ b/assets/mats/shader_sky.tres @@ -44,33 +44,23 @@ noise = SubResource("FastNoiseLite_deuf6") [resource] shader = ExtResource("1_re4p3") -shader_parameter/cloud_edge_day_color = Color(0.9, 0.9, 0.9, 1) -shader_parameter/cloud_main_day_color = Color(1, 1, 1, 1) -shader_parameter/cloud_edge_night_color = Color(0.15, 0.19, 0.25, 1) -shader_parameter/cloud_main_night_color = Color(0.15, 0.16, 0.2, 1) -shader_parameter/cloud_speed_1 = 0.1 -shader_parameter/cloud_speed_2 = 0.1 -shader_parameter/cloud_speed_3 = 0.1 -shader_parameter/cloud_scale_1 = 0.1 -shader_parameter/cloud_scale_2 = 0.074 -shader_parameter/cloud_scale_3 = 0.075 -shader_parameter/cloud_distortion = 1.95 -shader_parameter/cloud_strength = 1.0 -shader_parameter/cloud_cutoff = 0.013 -shader_parameter/cloud_fuzziness = 0.5 -shader_parameter/cloud_noise1 = SubResource("NoiseTexture_uhc2h") -shader_parameter/cloud_noise2 = SubResource("NoiseTexture_vkbkn") -shader_parameter/day_bottom_color = Color(0.4, 1, 1, 1) -shader_parameter/day_top_color = Color(0, 0.8, 1, 1) shader_parameter/offset_horizon = 0.236 shader_parameter/horizon_intensity = -0.443 shader_parameter/sun_set = Color(0.87451, 0.388235, 0, 1) shader_parameter/horizon_color_day = Color(0.57, 0.53, 0.26, 1) shader_parameter/horizon_color_night = Color(0.09, 0.16, 0.04, 1) +shader_parameter/sun_color = Color(1, 1, 1, 1) +shader_parameter/sun_radius = 0.3 +shader_parameter/flat_sun = true shader_parameter/moon_color = Color(1, 1, 1, 1) shader_parameter/moon_radius = 0.1 shader_parameter/moon_crescent = -0.085 shader_parameter/dark_falloff = 3.915 +shader_parameter/enable_horizon_fade = true +shader_parameter/horizon_fade_size = 0.2 +shader_parameter/horizon_fade_blend = 0.1 +shader_parameter/day_bottom_color = Color(0.4, 1, 1, 1) +shader_parameter/day_top_color = Color(0, 0.8, 1, 1) shader_parameter/night_bottom_color = Color(0, 0, 0.2, 1) shader_parameter/night_top_color = Color(0, 0, 0, 1) shader_parameter/stars_speed = 0.01 @@ -82,9 +72,19 @@ shader_parameter/star_falloff = 1.0 shader_parameter/stars_fade_modulation = 0.91 shader_parameter/stars_texture = SubResource("NoiseTexture_d3r0e") shader_parameter/base_noise = ExtResource("2_mnx47") -shader_parameter/sun_color = Color(1, 1, 1, 1) -shader_parameter/sun_radius = 0.3 -shader_parameter/flat_sun = true -shader_parameter/enable_horizon_fade = true -shader_parameter/horizon_fade_size = 0.2 -shader_parameter/horizon_fade_blend = 0.1 +shader_parameter/cloud_edge_day_color = Color(0.9, 0.9, 0.9, 1) +shader_parameter/cloud_main_day_color = Color(1, 1, 1, 1) +shader_parameter/cloud_edge_night_color = Color(0.15, 0.19, 0.25, 1) +shader_parameter/cloud_main_night_color = Color(0.15, 0.16, 0.2, 1) +shader_parameter/cloud_speed_1 = 0.1 +shader_parameter/cloud_speed_2 = 0.1 +shader_parameter/cloud_speed_3 = 0.1 +shader_parameter/cloud_scale_1 = 0.1 +shader_parameter/cloud_scale_2 = 0.074 +shader_parameter/cloud_scale_3 = 0.075 +shader_parameter/cloud_distortion = 1.95 +shader_parameter/cloud_strength = 1.0 +shader_parameter/cloud_cutoff = 0.013 +shader_parameter/cloud_fuzziness = 0.5 +shader_parameter/cloud_noise1 = SubResource("NoiseTexture_uhc2h") +shader_parameter/cloud_noise2 = SubResource("NoiseTexture_vkbkn") |