small racing game im working on
Diffstat (limited to 'assets/meshes/walls/flat_wall.tres')
-rw-r--r--assets/meshes/walls/flat_wall.tres33
1 files changed, 33 insertions, 0 deletions
diff --git a/assets/meshes/walls/flat_wall.tres b/assets/meshes/walls/flat_wall.tres
new file mode 100644
index 0000000..6274fb6
--- /dev/null
+++ b/assets/meshes/walls/flat_wall.tres
@@ -0,0 +1,33 @@
+[gd_resource type="ArrayMesh" load_steps=3 format=4 uid="uid://bdk4xgf1sode2"]
+
+[ext_resource type="Material" uid="uid://dd3673p284fqe" path="res://assets/mats/wall.tres" id="1_r5ww7"]
+
+[sub_resource type="ArrayMesh" id="ArrayMesh_n2oh8"]
+_surfaces = [{
+"aabb": AABB(5, -0.5, -5, 1, 3, 10),
+"format": 34896613377,
+"index_count": 36,
+"index_data": PackedByteArray("AwAFAAEAAwAHAAUAAgABAAAAAgADAAEABgAFAAcABgAEAAUAAgAHAAMAAgAGAAcAAQAEAAAAAQAFAAQAAAAGAAIAAAAEAAYA"),
+"primitive": 3,
+"uv_scale": Vector4(0, 0, 0, 0),
+"vertex_count": 8,
+"vertex_data": PackedByteArray("AAAAAP7/AAAAAP///v8AAAAAAAAAAAAAAAD//wAAAAD//wAA/v8AAP/////+/wAA//8AAAAAAAD/////AAAAAA==")
+}]
+blend_shape_mode = 0
+
+[resource]
+resource_name = "wall_Cube_001"
+_surfaces = [{
+"aabb": AABB(5, -0.5, -5, 1, 3, 10),
+"attribute_data": PackedByteArray("vV4BPf9f/z//X/8/vJ4BPf+f/z//n/8/TGZAhP9f/3//X/9/TKZAhP+f/3//n/9/vV4BPf9f/z//X/8/vJ4BPf+f/z//n/8/TGZAhP9f/3//X/9/TKZAhP+f/3//n/9/"),
+"format": 34896613399,
+"index_count": 36,
+"index_data": PackedByteArray("CgAQAAQACgAWABAACAAFAAIACAALAAUAFAARABcAFAAOABEABgAVAAkABgASABUAAwAMAAAAAwAPAAwAAQATAAcAAQANABMA"),
+"material": ExtResource("1_r5ww7"),
+"primitive": 3,
+"uv_scale": Vector4(0, 0, 0, 0),
+"vertex_count": 24,
+"vertex_data": PackedByteArray("AAAAAP7//n8AAAAA/v//vwAAAAD+/6oqAAD///7//n8AAP///v//vwAA///+/6oqAAAAAAAA//8AAAAAAAD/vwAAAAAAAKoqAAD//wAA//8AAP//AAD/vwAA//8AAKoq//8AAP7//n///wAA/v//v///AAD+/1TV//////7//n///////v//v//////+/1TV//8AAAAA/////wAAAAD/v///AAAAAFTV/////wAA////////AAD/v/////8AAFTV/3///wAA/39U1VTV/3///////39U1VTV////fwAA/39U1VTV////f////39U1VTV/3///wAA/3+qKqoq/3///////3+qKqoq////fwAA/3+qKqoq////f////3+qKqoq")
+}]
+blend_shape_mode = 0
+shadow_mesh = SubResource("ArrayMesh_n2oh8")