small racing game im working on
Diffstat (limited to 'classes/human_car.gd')
| -rw-r--r-- | classes/human_car.gd | 39 |
1 files changed, 9 insertions, 30 deletions
diff --git a/classes/human_car.gd b/classes/human_car.gd index f70c06d..335b604 100644 --- a/classes/human_car.gd +++ b/classes/human_car.gd @@ -1,40 +1,19 @@ class_name HumanCar extends Car -var device := -2 # -2 for any - - -var steer_left := 0.0 -var steer_right := 0.0 - -func _ready(): - super() - $Engine.volume = 0.3 - -static func attach(to: PackedScene, device: int = -2) -> HumanCar: +static func attach(to: PackedScene) -> HumanCar: var car := to.instantiate() car.set_script(load("res://classes/human_car.gd")) - car.device = device return car func _physics_process(delta: float) -> void: - steer(steer_left - steer_right) + throttle = Input.get_action_strength("accel") + brake = Input.get_action_strength("brake") * MAX_BRAKE_FORCE + steer(Input.get_axis("left", "right")) super(delta) - shup = false - shown = false -func _input(event: InputEvent) -> void: - if device != -2 and event.device != device: - return - if event.is_action("accel"): - throttle = event.get_action_strength("accel") - if event.is_action("brake"): - brake = event.get_action_strength("brake") * MAX_BRAKE_FORCE - if event.is_action("left"): - steer_left = event.get_action_strength("left") - if event.is_action("right"): - steer_right = event.get_action_strength("right") - if event.get_action_strength("shift_up") > .5: - shup = true # process changes it to false after use because of a wierd bug i found - if event.get_action_strength("shift_down") > .5: - shown = true +func shift_up(): + return Input.is_action_just_pressed("shift_up") + +func shift_down(): + return Input.is_action_just_pressed("shift_down") |