small racing game im working on
Diffstat (limited to 'classes/resources/car_vars.gd')
-rw-r--r--classes/resources/car_vars.gd6
1 files changed, 3 insertions, 3 deletions
diff --git a/classes/resources/car_vars.gd b/classes/resources/car_vars.gd
index d2266a3..f947571 100644
--- a/classes/resources/car_vars.gd
+++ b/classes/resources/car_vars.gd
@@ -32,7 +32,7 @@ static func _arr2vec(arr: PackedFloat32Array) -> Vector3:
return Vector3(arr[0],arr[1],arr[2])
static func arr2vec(arr: PackedFloat32Array, position: int) -> Vector3:
- return _arr2vec(arr.slice(position, position + 3))
+ return CarVars._arr2vec(arr.slice(position, position + 3))
static func vec2arr(vec: Vector3) -> PackedFloat32Array:
return PackedFloat32Array([vec[0],vec[1],vec[2]])
@@ -49,8 +49,8 @@ static func create(from: Car) -> PackedFloat32Array:
snappedf(from.kph(), .5),
from.current_gear,
])
- arr.append_array(vec2arr(from.global_position))
- arr.append_array(vec2arr(from.global_rotation))
+ arr.append_array(CarVars.vec2arr(from.global_position))
+ arr.append_array(CarVars.vec2arr(from.global_rotation))
for i in from.wheels.size():
arr.append(snappedf(from.wheels[i].get_skidinfo(), .1))
for i in from.wheels.size():