small racing game im working on
Diffstat (limited to 'ui/map.gd')
-rw-r--r--ui/map.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/ui/map.gd b/ui/map.gd
index d2f3204..034ca45 100644
--- a/ui/map.gd
+++ b/ui/map.gd
@@ -28,7 +28,7 @@ func _ready() -> void:
add_point(p)
path.curve = curve
add_child(path)
- global_position = -box.position + Vector2(50, 50)
+ global_position = -box.position + Vector2(25, 25)
mkfollower(track.finish, finish_indicator, Color.WHITE, false, true)
func _process(_delta: float) -> void:
@@ -58,6 +58,6 @@ func flatten(v: Vector3) -> Vector2:
return Vector2(v.x, v.z)
func assigned(car: Car, ghost: GhostCar, _timer, _track: TrackLoader) -> void:
- mkfollower(car.car_mesh, player_indicator, player_color)
+ mkfollower(car, player_indicator, player_color)
mkfollower(ghost, ghost_indicator, Color(1,1,1,.5), true)
track = _track