small racing game im working on
Diffstat (limited to 'ui/map.gd')
| -rw-r--r-- | ui/map.gd | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -28,7 +28,7 @@ func _ready() -> void: add_point(p) path.curve = curve add_child(path) - global_position = -box.position + Vector2(50, 50) + global_position = -box.position + Vector2(25, 25) mkfollower(track.finish, finish_indicator, Color.WHITE, false, true) func _process(_delta: float) -> void: @@ -58,6 +58,6 @@ func flatten(v: Vector3) -> Vector2: return Vector2(v.x, v.z) func assigned(car: Car, ghost: GhostCar, _timer, _track: TrackLoader) -> void: - mkfollower(car.car_mesh, player_indicator, player_color) + mkfollower(car, player_indicator, player_color) mkfollower(ghost, ghost_indicator, Color(1,1,1,.5), true) track = _track |