small racing game im working on
Diffstat (limited to 'ui/mc-ls.gd')
-rw-r--r--ui/mc-ls.gd53
1 files changed, 0 insertions, 53 deletions
diff --git a/ui/mc-ls.gd b/ui/mc-ls.gd
deleted file mode 100644
index 417db4e..0000000
--- a/ui/mc-ls.gd
+++ /dev/null
@@ -1,53 +0,0 @@
-extends VBoxContainer
-
-var players: Dictionary = {}
-var pictures: Dictionary = {}
-
-@export var ls: LabelSettings
-@export var pad: Texture2D
-@export var kbd: Texture2D
-
-func on_change() -> void:
- var ks := pictures.keys()
- for i in pictures.size():
- (pictures[ks[i]].get_child(0) as Label).text = str(i + 1)
-
-func _input(event: InputEvent) -> void:
- if not event.is_pressed():
- return
- if event.is_action("ui_cancel") and players.has(event.device):
- players.erase(event.device)
- var t := get_tree().create_tween().set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_BACK)
- var p: TextureRect = pictures[event.device]
- pictures.erase(event.device)
- var gp := p.global_position
- remove_child(p) # move out to free space
- owner.add_child(p)
- p.global_position = gp
- t.tween_property(p, ^"position", Vector2(-130, p.position.y), .3)
- t.tween_callback(p.queue_free)
- on_change()
- elif good(event) and !players.has(event.device):
- pictures[event.device] = maketex(pad if event is InputEventJoypadButton else kbd)
- players[event.device] = true
- on_change()
-
-func good(e: InputEvent) -> bool:
- var bads := [InputEventJoypadMotion, InputEventMIDI, InputEventMouseButton, InputEventMouseMotion, InputEventScreenTouch, InputEventScreenDrag, InputEventGesture]
- for bad in bads:
- if e == bad:
- return false
- return true
-
-func maketex(t: Texture2D) -> TextureRect:
- @warning_ignore("shadowed_variable_base_class")
- var tr := TextureRect.new()
- tr.texture = t
- tr.expand_mode = TextureRect.EXPAND_KEEP_SIZE
- tr.stretch_mode = TextureRect.STRETCH_KEEP
- var l := Label.new()
- l.label_settings = ls
- l.position.x = 100
- tr.add_child(l)
- add_child(tr)
- return tr