small racing game im working on
Diffstat (limited to 'ui/track_select.gd')
| -rw-r--r-- | ui/track_select.gd | 26 |
1 files changed, 5 insertions, 21 deletions
diff --git a/ui/track_select.gd b/ui/track_select.gd index a4d6377..23de828 100644 --- a/ui/track_select.gd +++ b/ui/track_select.gd @@ -1,19 +1,12 @@ extends Control class_name TrackSelect -const editor: PackedScene = preload("res://ui/editor/track_editor.tscn") -const race: PackedScene = preload("res://scenes/race_high.tscn") -const ghost_watch: PackedScene = preload("res://scenes/ghost_watcher.tscn") -const trackbutton: PackedScene = preload("res://ui/track_button.tscn") +@export var editor: PackedScene = preload("res://ui/editor/track_editor.tscn") +@export var race: PackedScene = preload("res://scenes/race_high.tscn") +@export var ghost_watch: PackedScene = preload("res://scenes/ghost_watcher.tscn") +@export var trackbutton: PackedScene = preload("res://ui/track_button.tscn") @export var editable := false -@onready var dev := DirAccess.dir_exists_absolute("res://.git") - -var cfg: PackedInt32Array = []: - set(c): - cfg = c - for child in get_children(): - child.play_multi_button.visible = !cfg.is_empty() - +@onready var dev = DirAccess.dir_exists_absolute("res://.git") func _ready() -> void: if get_child_count() > 0: @@ -25,7 +18,6 @@ func _on_mkbutton(_button: TrackButton, _track: TrackResource) -> void: func mkbutton(track: TrackResource) -> void: var button := trackbutton.instantiate() as TrackButton - button.play_multi_button.visible = !cfg.is_empty() button.editable = editable button.dev = dev button.name = track.name @@ -36,7 +28,6 @@ func mkbutton(track: TrackResource) -> void: button.watch.connect(func(): watch(track, lodg(track.name))) button.delete.connect(delete.bind(track)) button.play.connect(func(): play(track, lodg(track.name))) - button.play_multi.connect(play_multi.bind(track, lodg(track.name))) button.edit.connect(edit.bind(track)) _on_mkbutton(button, track) @@ -54,13 +45,6 @@ func edit(track: TrackResource) -> void: func play(track: TrackResource, ghost: GhostData) -> void: Globals.playing = track Globals.ghost = ghost - Globals.players = [-2] - add_to_main(race) - -func play_multi(track: TrackResource, ghost: GhostData) -> void: - Globals.players = cfg - Globals.playing = track - Globals.ghost = ghost add_to_main(race) func watch(track: TrackResource, ghost: GhostData) -> void: |