small racing game im working on
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[gd_scene load_steps=7 format=3 uid="uid://ceo1o8kfhqnxy"]

[ext_resource type="Script" path="res://classes/platform.gd" id="1_kratg"]
[ext_resource type="PackedScene" uid="uid://dforj6583ykxh" path="res://assets/blocks/walls/diagonal_wall.tscn" id="2_4a34e"]
[ext_resource type="PackedScene" uid="uid://lq13suvwdu6g" path="res://assets/blocks/walls/flat_wall.tscn" id="3_5esq0"]
[ext_resource type="ArrayMesh" uid="uid://nw0f20urbu50" path="res://assets/meshes/platforms/diagonal.tres" id="4_fgvbp"]
[ext_resource type="PackedScene" uid="uid://cb46aartkefse" path="res://ui/editor/cameras/side_slant_cam.tscn" id="4_ik4ya"]

[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_ha1t2"]
points = PackedVector3Array(-5, -0.500049, -5, -5, 0.5, -5, 5, -3, -5, -5, -0.500049, 5, -5, 0.5, 5, 5, -2.00029, -5, 5, -3, 5, 5, -2.00029, 5)

[node name="platform_diagonal" type="StaticBody3D" node_paths=PackedStringArray("mesh")]
collision_mask = 0
input_ray_pickable = false
script = ExtResource("1_kratg")
mesh = NodePath("mesh")
west_wall_scene = ExtResource("2_4a34e")
west_wall_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
east_wall_scene = ExtResource("2_4a34e")
east_wall_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0)
north_wall_scene = ExtResource("3_5esq0")
north_wall_transform = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 0, -5, 0)
south_wall_scene = ExtResource("3_5esq0")
south_wall_transform = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 0, 0, 0)

[node name="mesh" type="MeshInstance3D" parent="."]
mesh = ExtResource("4_fgvbp")

[node name="collision" type="CollisionShape3D" parent="."]
shape = SubResource("ConvexPolygonShape3D_ha1t2")

[node name="camera" parent="." instance=ExtResource("4_ik4ya")]