small racing game im working on
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[gd_scene load_steps=4 format=3 uid="uid://clvtje1uy8v2s"]

[ext_resource type="Script" path="res://classes/wall.gd" id="1_kfuvf"]
[ext_resource type="ArrayMesh" uid="uid://tdpui03o1a0i" path="res://assets/meshes/walls/corner_wall.tres" id="2_wftl1"]

[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_y18tm"]
points = PackedVector3Array(-4.99354, -0.5, -6.00711, -5, -0.5, -5.00078, -4.99354, 2.5, -6.00711, 6.00711, -0.5, 4.99246, -5, 2.5, -5.00078, 4.9997, -0.5, 5, 6.00711, 2.5, 4.99246, 4.9997, 2.5, 5)

[node name="corner_wall" type="StaticBody3D" node_paths=PackedStringArray("mesh")]
collision_mask = 0
input_ray_pickable = false
script = ExtResource("1_kfuvf")
mesh = NodePath("mesh")

[node name="mesh" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 1.06581e-14, 0, 1, 0, -1.06581e-14, 0, 1, 0, 0, 0)
mesh = ExtResource("2_wftl1")

[node name="collision" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 1.06581e-14, 0, 1, 0, -1.06581e-14, 0, 1, 0, 0, 0)
shape = SubResource("ConvexPolygonShape3D_y18tm")