small racing game im working on
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[gd_scene load_steps=4 format=3 uid="uid://bxodo0cs3ewce"]

[ext_resource type="Script" path="res://classes/wall.gd" id="1_iglgm"]
[ext_resource type="ArrayMesh" uid="uid://b7vu2ekwlvagf" path="res://assets/meshes/walls/x_wall.tres" id="2_rjvwv"]

[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_vv844"]
points = PackedVector3Array(4.99985, -0.5, -5, 6, -0.5, -5, 3.5, -0.5, 0, 4.99985, 2.5, -5, 6, 2.5, -5, 6, -0.5, 5, 4.99985, -0.5, 5, 3.5, 2.5, 0, 6, 2.5, 5, 4.99985, 2.5, 5)

[node name="x_wall" type="StaticBody3D" node_paths=PackedStringArray("mesh")]
collision_mask = 0
input_ray_pickable = false
script = ExtResource("1_iglgm")
mesh = NodePath("mesh")

[node name="mesh" type="MeshInstance3D" parent="."]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
mesh = ExtResource("2_rjvwv")

[node name="collision" type="CollisionShape3D" parent="."]
editor_description = "this collision is inaccurate but should be fine"
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
shape = SubResource("ConvexPolygonShape3D_vv844")