small racing game im working on
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extends EngineNoise
@onready var car: Car = get_parent();
func _ready() -> void:
set_stream($Player.get_stream_playback())
r = 800
var r := 0.0
func _process(_d: float):
r = move_toward(r, (car.rpm() * car.engine_force * 0.0015) + 800, 800)
set_rpm(r)
update()
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