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extends EngineNoise @onready var car: Car = get_parent(); func _ready() -> void: set_stream($Player.get_stream_playback()) r = 800 var r := 0.0 func _process(_d: float): r = move_toward(r, (car.rpm() * car.engine_force * 0.0015) + 800, 800) set_rpm(r) update()